- //gluLookAt(\r
- // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
- // 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- // );\r
-\r
- //glTranslatef(camx, camy, camz);\r
- \r
- // **NOTE: Currently this rotation function is all that moves the camera off\r
- // the flat surface. Need to integrate function into gluLookAt\r
- //glRotatef(rot, 1.0, 0.0, 0.0);\r