+ scaling = pow(1.0/map, diff);\r
+ }\r
+\r
+ if ( scaling != 0 ) {\r
+ \r
+ \r
+ sceneObjs[curObject].scale[0] *= scaling;\r
+ sceneObjs[curObject].scale[1] *= scaling;\r
+ sceneObjs[curObject].scale[2] *= scaling;\r
+ printf("Diff is %f, Scaling by %f on all axii\n", diff, sceneObjs[curObject].scale[0]);\r
+\r