#define DEBUG_MAX_LINE_LEN 256
#define LOCK_DEBUG_OUTPUT 1 // Avoid interleaving of output lines?
-#define TRACE_TO_KTERM 0 // Send ENTER/DEBUG/LEAVE to debug?
+#define TRACE_TO_KTERM 1 // Send ENTER/DEBUG/LEAVE to debug?
// === IMPORTS ===
extern void Threads_Dump(void);
+extern void Heap_Dump(void);
extern void KernelPanic_SetMode(void);
extern void KernelPanic_PutChar(char Ch);
extern void IPStack_SendDebugText(const char *Text);
void Debug_KernelPanic(void)
{
- #if LOCK_DEBUG_OUTPUT
- SHORTREL(&glDebug_Lock);
- #endif
+ if( !gbDebug_IsKPanic )
+ {
+ #if LOCK_DEBUG_OUTPUT
+ SHORTREL(&glDebug_Lock);
+ #endif
+ VT_SetTerminal(7);
+ }
+ // 5 nested panics? Fuck it
+ if( gbDebug_IsKPanic > 5 )
+ for(;;);
gbDebug_IsKPanic ++;
KernelPanic_SetMode();
}
va_list args;
#if LOCK_DEBUG_OUTPUT
- SHORTLOCK(&glDebug_Lock);
+ if(!CPU_HAS_LOCK(&glDebug_Lock)) SHORTLOCK(&glDebug_Lock);
#endif
Debug_Puts(0, "Debug: ");
va_list args;
#if LOCK_DEBUG_OUTPUT
- SHORTLOCK(&glDebug_Lock);
+ if( !CPU_HAS_LOCK(&glDebug_Lock) )
+ SHORTLOCK(&glDebug_Lock);
#endif
// And never SHORTREL
Debug_Putchar('\r');
Debug_Putchar('\n');
- Threads_Dump();
- Heap_Dump();
+ //Threads_Dump();
+ //Heap_Dump();
for(;;) ;
}