#include <hal_proc.h>
#include <semaphore.h>
#include <vfs_threads.h> // VFS Handle maintainence
+#include <events.h>
// Configuration
#define DEBUG_TRACE_TICKETS 0 // Trace ticket counts
void Threads_ToggleTrace(int TID);
void Threads_Fault(int Num);
void Threads_SegFault(tVAddr Addr);
+void Threads_PostSignal(int SignalNum);
+ int Threads_GetPendingSignal(void);
+void Threads_SetSignalHandler(int SignalNum, void *Handler);
+void *Threads_GetSignalHandler(int SignalNum);
#if 0
int Threads_GetPID(void);
int Threads_GetTID(void);
if( IsHeap(oldname) ) free( oldname );
cur->ThreadName = strdup(NewName);
-// Log_Debug("Threads", "Thread renamed to '%s'", NewName);
+ Log_Debug("Threads", "Thread renamed to '%s'", NewName);
return 0;
}
tTID Threads_WaitTID(int TID, int *Status)
{
// Any Child
- if(TID == -1) {
- Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
- return -1;
+ if(TID == -1)
+ {
+ Uint32 ev = Threads_WaitEvents(THREAD_EVENT_DEADCHILD);
+ tTID ret = -1;
+ if( ev & THREAD_EVENT_DEADCHILD )
+ {
+ // A child died, get the TID
+ tThread *us = Proc_GetCurThread();
+ ASSERT(us->LastDeadChild);
+ ret = us->LastDeadChild->TID;
+ // - Mark as dead (as opposed to undead)
+ ASSERT(us->LastDeadChild->Status == THREAD_STAT_ZOMBIE);
+ us->LastDeadChild->Status = THREAD_STAT_DEAD;
+ // - Set return status
+ if(Status)
+ *Status = us->LastDeadChild->RetStatus;
+ us->LastDeadChild = NULL;
+ Mutex_Release(&us->DeadChildLock);
+ }
+ else
+ {
+ Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
+ }
+ return ret;
}
// Any peer/child thread
}
// Specific Thread
- if(TID > 0) {
- tThread *t = Threads_GetThread(TID);
+ if(TID > 0)
+ {
tTID ret;
-
- // Wait for the thread to die!
- // TODO: Handle child also being suspended if wanted
- while(t->Status != THREAD_STAT_ZOMBIE) {
- Threads_Sleep();
- Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
- Threads_GetTID(), t->TID, t->Status);
- }
-
- // Set return status
- ret = t->TID;
- switch(t->Status)
+ // NOTE: Race condition - Other child dies, desired child dies, first death is 'lost'
+ while( (ret = Threads_WaitTID(-1, Status)) != TID )
{
- case THREAD_STAT_ZOMBIE:
- // Kill the thread
- t->Status = THREAD_STAT_DEAD;
- // TODO: Child return value?
- if(Status) *Status = t->RetStatus;
- // add to delete queue
- Threads_Delete( t );
- break;
- default:
- if(Status) *Status = -1;
- break;
+ if( ret == -1 )
+ break;
}
return ret;
}
Thread->Status = THREAD_STAT_ZOMBIE;
SHORTREL( &glThreadListLock );
- // TODO: Send something like SIGCHLD
- Threads_Wake( Thread->Parent );
+ // TODO: It's possible that we could be timer-preempted here, should disable that... somehow
+ Mutex_Acquire( &Thread->Parent->DeadChildLock ); // released by parent
+ Thread->Parent->LastDeadChild = Thread;
+ Threads_PostEvent( Thread->Parent, THREAD_EVENT_DEADCHILD );
Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
Proc_Reschedule();
}
+/**
+ * \breif Wait for the thread status to not be a specified value
+ */
+void Threads_int_WaitForStatusEnd(enum eThreadStatus Status)
+{
+ tThread *us = Proc_GetCurThread();
+ ASSERT(Status != THREAD_STAT_ACTIVE);
+ ASSERT(Status != THREAD_STAT_DEAD);
+ while( us->Status == Status )
+ {
+ Proc_Reschedule();
+ if( us->Status == Status )
+ Debug("Thread %p(%i %s) rescheduled while in %s state", casTHREAD_STAT[Status]);
+ }
+}
+
/**
* \fn void Threads_Sleep(void)
* \brief Take the current process off the run queue
// Release Spinlock
SHORTREL( &glThreadListLock );
-
- while(cur->Status != THREAD_STAT_ACTIVE) {
- Proc_Reschedule();
- if( cur->Status != THREAD_STAT_ACTIVE )
- Log("%i - Huh? why am I up? zzzz...", cur->TID);
- }
+ Threads_int_WaitForStatusEnd(THREAD_STAT_SLEEPING);
}
return -EALREADY;
case THREAD_STAT_SLEEPING:
- SHORTLOCK( &glThreadListLock );
// Remove from sleeping queue
+ SHORTLOCK( &glThreadListLock );
Threads_int_DelFromQueue(&gSleepingThreads, Thread);
-
SHORTREL( &glThreadListLock );
+
Threads_AddActive( Thread );
#if DEBUG_TRACE_STATE
return -ENOTIMPL;
default:
- Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
+ Log_Warning("Threads", "Threads_Wake - Unknown process status (%i)", Thread->Status);
return -EINTERNAL;
}
}
//Threads_Exit( 0, -1 );
}
+
+void Threads_PostSignal(int SignalNum)
+{
+ tThread *cur = Proc_GetCurThread();
+ cur->PendingSignal = SignalNum;
+ Threads_PostEvent(cur, THREAD_EVENT_SIGNAL);
+}
+
+/**
+ */
+int Threads_GetPendingSignal(void)
+{
+ tThread *cur = Proc_GetCurThread();
+
+ // Atomic AND with 0 fetches and clears in one operation
+ return __sync_fetch_and_and( &cur->PendingSignal, 0 );
+}
+
+/*
+ * \brief Update the current thread's signal handler
+ */
+void Threads_SetSignalHandler(int SignalNum, void *Handler)
+{
+ if( SignalNum <= 0 || SignalNum >= NSIGNALS )
+ return ;
+ if( !MM_IsUser(Handler) )
+ return ;
+ Proc_GetCurThread()->Process->SignalHandlers[SignalNum] = Handler;
+}
+
+/**
+ * \return 0 Ignore
+ */
+void *Threads_GetSignalHandler(int SignalNum)
+{
+ if( SignalNum <= 0 || SignalNum >= NSIGNALS )
+ return NULL;
+ void *ret = Proc_GetCurThread()->Process->SignalHandlers[SignalNum];
+ if( !ret )
+ {
+ // Defaults
+ switch(SignalNum)
+ {
+ case SIGINT:
+ case SIGKILL:
+ case SIGSEGV:
+// ret = User_Signal_Kill;
+ break;
+ default:
+ ret = NULL;
+ break;
+ }
+ }
+ return ret;
+}
+
// --- Process Structure Access Functions ---
tPGID Threads_GetPGID(void)
{
default: break;
}
Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
- Log(" KStack 0x%x", thread->KernelStack);
+ Log(" KStack %p", thread->KernelStack);
if( thread->bInstrTrace )
Log(" Tracing Enabled");
Proc_DumpThreadCPUState(thread);