* threads.c
* - Common Thread Control
*/
+#define DEBUG 0
#include <acess.h>
#include <threads.h>
#include <threads_int.h>
proc->Next->Prev = proc->Prev;
// VFS Cleanup
- VFS_CloseAllUserHandles();
+ VFS_CloseAllUserHandles( proc );
// Architecture cleanup
Proc_ClearProcess( proc );
// VFS Configuration strings
*/
tThread *Threads_CloneTCB(Uint Flags)
{
- tThread *cur, *new;
- cur = Proc_GetCurThread();
+ tThread *cur = Proc_GetCurThread();
// Allocate and duplicate
- new = malloc(sizeof(tThread));
+ tThread *new = malloc(sizeof(tThread));
if(new == NULL) { errno = -ENOMEM; return NULL; }
memcpy(new, cur, sizeof(tThread));
tTID ret = -1;
if( ev & THREAD_EVENT_DEADCHILD )
{
+ tThread * const us = Proc_GetCurThread();
// A child died, get the TID
- tThread *us = Proc_GetCurThread();
ASSERT(us->LastDeadChild);
- ret = us->LastDeadChild->TID;
+ tThread *dead_thread = us->LastDeadChild;
+ us->LastDeadChild = dead_thread->Next;
+ if( us->LastDeadChild )
+ Threads_PostEvent( us, THREAD_EVENT_DEADCHILD );
+ else
+ Threads_ClearEvent( THREAD_EVENT_DEADCHILD );
+ Mutex_Release(&us->DeadChildLock);
+
+ ret = dead_thread->TID;
// - Mark as dead (as opposed to undead)
- ASSERT(us->LastDeadChild->Status == THREAD_STAT_ZOMBIE);
- us->LastDeadChild->Status = THREAD_STAT_DEAD;
+ ASSERTC(dead_thread->Status, ==, THREAD_STAT_ZOMBIE);
+ dead_thread->Status = THREAD_STAT_DEAD;
// - Set return status
if(Status)
- *Status = us->LastDeadChild->RetStatus;
- us->LastDeadChild = NULL;
- Mutex_Release(&us->DeadChildLock);
+ *Status = dead_thread->RetStatus;
+
+ Threads_Delete( dead_thread );
}
else
{
SHORTREL( &glThreadListLock );
// TODO: It's possible that we could be timer-preempted here, should disable that... somehow
Mutex_Acquire( &Thread->Parent->DeadChildLock ); // released by parent
+ Thread->Next = Thread->Parent->LastDeadChild;
Thread->Parent->LastDeadChild = Thread;
Threads_PostEvent( Thread->Parent, THREAD_EVENT_DEADCHILD );
+ // Process cleanup happens on reaping
Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
// And, reschedule
void Threads_int_WaitForStatusEnd(enum eThreadStatus Status)
{
tThread *us = Proc_GetCurThread();
+ LOG("us = %p(%i %s), status=%i", us, us->TID, us->ThreadName, Status);
ASSERT(Status != THREAD_STAT_ACTIVE);
ASSERT(Status != THREAD_STAT_DEAD);
while( us->Status == Status )
}
// --- Configuration ---
-int *Threads_GetMaxFD(void)
+int *Threads_GetMaxFD(tProcess *Process)
{
- return &Proc_GetCurThread()->Process->MaxFD;
+ if(!Process) Process = Proc_GetCurThread()->Process;
+ return &Process->MaxFD;
}
-char **Threads_GetChroot(void)
+char **Threads_GetChroot(tProcess *Process)
{
- return &Proc_GetCurThread()->Process->RootDir;
+ if(!Process) Process = Proc_GetCurThread()->Process;
+ return &Process->RootDir;
}
-char **Threads_GetCWD(void)
+char **Threads_GetCWD(tProcess *Process)
{
- return &Proc_GetCurThread()->Process->CurrentWorkingDir;
+ if(!Process) Process = Proc_GetCurThread()->Process;
+ return &Process->CurrentWorkingDir;
}
// ---
// Single-list round-robin
// -----------------------------------
tThread *thread = gActiveThreads.Head;
+ LOG("thread = %p", thread);
if( thread )
{
gActiveThreads.Head = thread->Next;
*/
tThread *Threads_GetNextToRun(int CPU, tThread *Last)
{
- // If this CPU has the lock, we must let it complete
- if( CPU_HAS_LOCK( &glThreadListLock ) )
- return Last;
+ ASSERT( CPU_HAS_LOCK(&glThreadListLock) );
// Don't change threads if the current CPU has switches disabled
- if( gaThreads_NoTaskSwitch[CPU] )
+ if( gaThreads_NoTaskSwitch[CPU] ) {
+ LOG("- Denied");
return Last;
-
- // Lock thread list
- SHORTLOCK( &glThreadListLock );
+ }
// Make sure the current (well, old) thread is marked as de-scheduled
if(Last) Last->CurCPU = -1;
// No active threads, just take a nap
if(giNumActiveThreads == 0) {
- SHORTREL( &glThreadListLock );
+ LOG("- No active");
#if DEBUG_TRACE_TICKETS
Log("No active threads");
#endif
// Call actual scheduler
tThread *thread = Threads_int_GetRunnable();
-
+
// Anything to do?
if( thread )
{
Warning("No runnable thread for CPU%i", CPU);
}
- SHORTREL( &glThreadListLock );
-
return thread;
}