#include <events.h>
// === CODE ===
-int VFS_SelectNode(tVFS_Node *Node, int Type, tTime *Timeout, const char *Name)
-{
- tThread *us = Proc_GetCurThread();
-
- int ret = 0;
-
- Threads_ClearEvent(THREAD_EVENT_VFS);
-
- if( Type & VFS_SELECT_READ ) {
- Node->ReadThreads = (void*)us;
- if(Node->DataAvaliable) ret |= VFS_SELECT_READ;
- }
- if( Type & VFS_SELECT_WRITE ) {
- Node->WriteThreads = (void*)us;
- if(!Node->BufferFull) ret |= VFS_SELECT_WRITE;
- }
- if( Type & VFS_SELECT_ERROR ) {
- Node->ErrorThreads = (void*)us;
- if(Node->ErrorOccurred) ret |= VFS_SELECT_ERROR;
- }
-
- if( !ret )
- {
- // TODO: Timeout
- Threads_WaitEvents(THREAD_EVENT_VFS);
- }
-
- if( Type & VFS_SELECT_READ ) {
- Node->ReadThreads = NULL;
- if(Node->DataAvaliable) ret |= VFS_SELECT_READ;
- }
- if( Type & VFS_SELECT_WRITE ) {
- Node->WriteThreads = NULL;
- if(!Node->BufferFull) ret |= VFS_SELECT_WRITE;
- }
- if( Type & VFS_SELECT_ERROR ) {
- Node->ErrorThreads = NULL;
- if(Node->ErrorOccurred) ret |= VFS_SELECT_ERROR;
- }
- return ret;
-}
-
-int VFS_MarkAvaliable(tVFS_Node *Node, BOOL bAvail)
-{
- Node->DataAvaliable = bAvail;
- if( Node->DataAvaliable && Node->ReadThreads )
- Threads_PostEvent( (void*)Node->ReadThreads, THREAD_EVENT_VFS );
- return 0;
-}
-
-int VFS_MarkError(tVFS_Node *Node, BOOL bError)
-{
- Node->ErrorOccurred = bError;
- if( Node->ErrorOccurred && Node->ErrorThreads )
- Threads_PostEvent( (void*)Node->ErrorThreads, THREAD_EVENT_VFS );
- return 0;
-}
-
-int VFS_MarkFull(tVFS_Node *Node, BOOL bError)
-{
- Node->BufferFull = bError;
- if( !Node->BufferFull && Node->WriteThreads )
- Threads_PostEvent( (void*)Node->WriteThreads, THREAD_EVENT_VFS );
- return 0;
-}
-
-
-#if 0
-int VFS_Open(const char *Path, Uint Flags)
-{
- return -1;
-}
-
-void VFS_Close(int FD)
-{
-}
-#endif
-
int VFS_AllocHandle(int bIsUser, tVFS_Node *Node, int Mode)
{
- const int maxfd = *Threads_GetMaxFD();
+ const int maxfd = *Threads_GetMaxFD(NULL);
tVFS_Handle *handles = *Threads_GetHandlesPtr();
if( !handles ) {
handles = calloc( maxfd, sizeof(tVFS_Handle) );
tVFS_Handle *VFS_GetHandle(int FD)
{
- const int maxfd = *Threads_GetMaxFD();
+ const int maxfd = *Threads_GetMaxFD(NULL);
tVFS_Handle *handles = *Threads_GetHandlesPtr();
if( !handles )
return NULL;
return &handles[FD];
}
+
+int VFS_SetHandle(int FD, tVFS_Node *Node, int Mode)
+{
+ const int maxfd = *Threads_GetMaxFD(NULL);
+ tVFS_Handle *handles = *Threads_GetHandlesPtr();
+ if( !handles )
+ return -1;
+
+ if( FD < 0 || FD >= maxfd )
+ return -1;
+
+ handles[FD].Node = Node;
+ handles[FD].Mode = Mode;
+ return FD;
+}