*/
#include <GL/gl.h>
+
+#define GLUT
+//#define SDL
+
+#ifdef GLUT
#include <GL/glut.h>
+#include <GL/freeglut.h>
+#endif //GLUT
#include "nbody.h"
void Graphics_Keyboard(unsigned char key, int mouse_x, int mouse_y);
void Graphics_Reshape(int width, int height);
+extern double scale;
#define FLYING_CAMERA