/**
* Draw x, z axis on floor
*/
-void drawLine() {
+void drawAxisLines() {
// **NOTE: Function does not currently draw arrow-heads
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_LINE_SMOOTH);
glColor3f( 0.0, 0.0, 0.0 );
- float arrowLength = 0.5;
+ float arrowLength = 1.0;
glBegin(GL_LINES);
// x arrow
// x arrowheads
glVertex3i( lineLength, 0.0, 0.0 );
- glVertex3i( lineLength - arrowLength, 0.0, arrowLength );
+ glVertex3i( lineLength - arrowLength, 0.0, 1.0 );
+
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( lineLength - arrowLength, 0.0, -1.0 );
// z arrow
- glVertex3i( 0.0, 0.0, lineLength );
- glVertex3i( 0.0, 0.0, -lineLength );
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
+
+ // z arrowheads
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 1.0, 0.0, lineLength - arrowLength );
+
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( -1.0, 0.0, lineLength - arrowLength );
glEnd();
glDisable(GL_BLEND);