class MovementResult
{
public:
- typedef enum {OK, DIES, KILLS, BOTH_DIE, NO_BOARD, INVALID_POSITION, NO_SELECTION, NOT_YOUR_UNIT, IMMOBILE_UNIT, INVALID_DIRECTION, POSITION_FULL, VICTORY, SURRENDER, BAD_RESPONSE, NO_MOVE, COLOUR_ERROR, ERROR, DRAW_DEFAULT, DRAW, BAD_SETUP} Type;
+ typedef enum {OK, DIES, KILLS, BOTH_DIE, NO_BOARD, INVALID_POSITION, NO_SELECTION, NOT_YOUR_UNIT, IMMOBILE_UNIT, INVALID_DIRECTION, POSITION_FULL, VICTORY_FLAG, VICTORY_ATTRITION, SURRENDER, BAD_RESPONSE, NO_MOVE, COLOUR_ERROR, ERROR, DRAW_DEFAULT, DRAW, BAD_SETUP} Type;
MovementResult(const Type & result = OK, const Piece::Type & newAttackerRank = Piece::NOTHING, const Piece::Type & newDefenderRank = Piece::NOTHING)
: type(result), attackerRank(newAttackerRank), defenderRank(newDefenderRank) {}