//}\r
\r
glBegin(GL_QUADS);\r
- //glTexCoord2f(0.0, 0.0);\r
+ glTexCoord2f(0.0, 0.0);\r
glVertex3fv(floorVertices[0]);\r
- //glTexCoord2f(0.0, 16.0);\r
+ glTexCoord2f(0.0, 16.0);\r
glVertex3fv(floorVertices[1]);\r
- //glTexCoord2f(16.0, 16.0);\r
+ glTexCoord2f(16.0, 16.0);\r
glVertex3fv(floorVertices[2]);\r
- //glTexCoord2f(16.0, 0.0);\r
+ glTexCoord2f(16.0, 0.0);\r
glVertex3fv(floorVertices[3]);\r
glEnd();\r
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 0.0, 180.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
+ glEnable(GL_BLEND);\r
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
drawFloor();\r
+ glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
- glDisable(GL_LIGHTING);\r
- \r
+ glLoadIdentity();\r
glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 8.0, 0.0);\r
+ glTranslatef(0.0, 0.0, 0.0);\r
\r
glutSolidTeapot(1); // Draw teapot for test\r
- \r
- glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
+ glLoadIdentity();\r
glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r