X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=inline;f=web%2Foldindex.html;h=5d3fec795dd694e9ef6c9e44cce792a4703bdce6;hb=c586078161ee546c853f6c492bd791a4a92aff1b;hp=2a50bca9b6cf32865ab725aadd1947857f576b40;hpb=7ef748d427e5e4795677b9245f6b630b7f0c8dfb;p=progcomp2012.git
diff --git a/web/oldindex.html b/web/oldindex.html
index 2a50bca..5d3fec7 100644
--- a/web/oldindex.html
+++ b/web/oldindex.html
@@ -59,11 +59,14 @@
Rounds and Events
- 10th March 2012 - Progcomp Day - Sam will be in the UCC clubroom to explain stuff and help people
- - ?? - Preliminary Round 1 - Gives entrants a chance to test their AI against others. Not worth any points.
- - ?? - Preliminary Round 2 - Scores less than 0 are not counted. Scores above 0 are weighted by 0.1
- - 14th May 2012 - Round 1 - The main event.
+ - 28th April 2012 - Preliminary Round 1
+ - 5th May 2012 - Preliminary Round 2
+ - 14th May 2012 - Finals - The main event.
- ?? - Winner and prize announcement - The creator of the AI with the highest score is the winner
+ The scores for the preliminary rounds will contribute to 10% (each) of the final score. Scores less than zero in the preliminary rounds will not be counted.
+ The finals will be worth the remaining 80% of the scores.
+ Check out The UCC Events Page where this and other interesting things are listed!
Sample AI Programs
Several sample AI programs are currently available. The sample programs can be downloaded from the git repository
@@ -80,6 +83,7 @@
Clarifications
- We are using the newer rules described here.
+ - When a piece "attacks" an enemy piece by moving onto its square, and is defeated, the defending piece will not move into the attacker's square.
- Scouts may move multiple spaces and attack in the same turn (in some versions they cannot).
- Bombs remain in place until destroyed by a Miner (some versions incorporate "single-use" Bombs).
- Victory is possible by either capturing the enemy Flag, or destroying all mobile enemy pieces.
@@ -87,13 +91,14 @@
- The newest versions of the physical board game reverse the numbers of the ranks (10 is the Marshal, 1 is the Spy). Our system uses the original numbering (1 is the Marshal, 9 is the Scout and s is the Spy).
- You must always make a move.
+ - You can surrender with "SURRENDER"
- Remember to unbuffer stdin/stdout!
Questions?
Frequently Asked Questions
Please email matches@ or post to #progcomp with any questions not on that page.
- Last webpage update: 03/02/12
+ Last webpage update: 09/04/12