X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=agents%2Fpython%2Fdata%2Fhelp.txt;fp=agents%2Fpython%2Fdata%2Fhelp.txt;h=8911f3b2da55b93d35e516f01965349ee832c327;hb=ef3a2d186de4f86b736dc357948a3ca319ef5423;hp=0000000000000000000000000000000000000000;hpb=52068b63d49f02f4455a4415356ecfe38db72f59;p=progcomp2013.git diff --git a/agents/python/data/help.txt b/agents/python/data/help.txt new file mode 100644 index 0000000..8911f3b --- /dev/null +++ b/agents/python/data/help.txt @@ -0,0 +1,135 @@ +NAME + qchess.py - Play quantum chess + +SYNOPSIS + qchess.py [OPTIONS] [white] [black] + +DESCRIPTION + An implementation of Quantum Chess as originally described and implemented here: + http://research.cs.queensu.ca/Parallel/QuantumChess/QuantumChess.html + + Reimplemented for UCC::Progcomp 2013 + http://progcomp.ucc.asn.au + + IMPORTANT: + - This version does not implement castling or en passen rules. + - If a piece currently in a pawn state moves into the opposing back row, that state always becomes a queen. + - (The other state of the piece is unaffected). + + +ARGUMENTS + + If no arguments are given, a window should appear asking you to pick each player. + Then the game will commence using default values. + + white, black + Each of the two players in order. They need not be provided if graphics is enabled (default). + + Any arguments that do not begin with a hyphen (-) are treated as the player arguments in the order they appear. + + Player arguments that begin with '@' are treated as special players: + + @human + A human player; if graphics are enabled, this players turns are made through the GUI + + @network[:address] + A player over a network connection. + + For example, if black@host1 wants to play white@host2: + + black@host1:~$ ./qchess.py @network @human + white@host2:~$ ./qchess.py @human @network:host1 + + IMPORTANT: Only ONE of the games should give the other's address. + + @internal:name + An internal agent player + + These agents run within the qchess program (unless there is a timeout setting... never mind). + + Choices are: + + AgentRandom - Makes random moves only + + AgentBishop - Uses probability estimates and a min/max recursive (depth is only one) algorithm + - Will usually take a long time to run + +OPTIONS + + --help + Print this page + + --graphics + Enable the GUI + + If graphics are enabled (default), then the user will be prompted to choose any of the two players not supplied as arguments. + + --no-graphics + Disable the GUI + + + --reveal + If graphics are enabled, the two states for pieces will always be shown, regardless of whether both states have been revealed. + Note that this switch only affects the GUI and does not provide any information to agent players. + + If graphics are disabled, has no effect. + + --file[=filename][:events] + Replay a game saved in file, or read from stdin if no filename given + If a number of events is supplied, the game will advance that many events before stopping. + + If no players are given, the GUI will NOT ask for player selections. + The game will exit after the replay finishes. Events in the replay will be subject to the normal delay (see --delay). + + If black and white players are supplied, the game will continue using those players. + In this case, there will be no delays between events in the replay (the game starts at the end of the replay) + + (We hope that) this feature will be useful for comparing how different versions of an agent respond to the same situation. + + --log[=filename] + Log moves to a file or stdout if no filename given + + + + --delay[=time] + The game pauses between moves so that it can be followed by a human observer. + This option can be used to change the delay. If no time is given, the delay is disabled. + + If graphics are enabled (default), the delay is 0.5s by default. + If graphics are disabled, there is no delay unless this option is used. + + --timeout[=time] + Set the maximum time in seconds to wait before declaring an AI program unresponsive. + If no time is given, the timeout is disabled. + + By default the timeout is disabled. + + --blackout[=time] + Setting a blackout time will cause the display to become black if the mouse is not moved and no keys or buttons are pressed. + If no time is given, the blackout time is disabled. + + By default the blackout is disabled. + + This switch was introduced for entirely obscure purposes. + + --classical + If this option is used, the game will treat pieces "classically", ie: as in standard chess. + Note that the game does not enforce rules related to check and checkmate. + + --quantum + The game uses the quantum chess representation of pieces (default). + + +AUTHOR + Written for the UCC Programming Competition 2013 by Sam Moore. + UCC::Progcomp home page: http://progcomp.ucc.asn.au + +REPORTING BUGS + Report bugs to matches@ucc.asn.au + Join IRC channel #progcomp on irc://irc.ucc.asn.au + +COPYRIGHT + Copyright 2013 The University Computer Club, Inc. + + Contact committee@ucc.asn.au +