X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=globals.c;h=87a439d812ed28921e1694487db7acf16eeccab4;hb=03efe5959d1dd8ca3f254d95e1a1d399d6e41c35;hp=237e39929b52708ff016254a9b418a4d5ce0f6c9;hpb=3a98cd486ab81670d5e92c78edf4adf84d479adb;p=atyndall%2Fcits2231.git diff --git a/globals.c b/globals.c index 237e399..87a439d 100644 --- a/globals.c +++ b/globals.c @@ -45,17 +45,6 @@ char dataDir[200]; // Stores the directory name for the meshes and textures. int moving, startx, starty; -/* Time varying or user-controled variables. */ -float jump = 0.0; - -/* Near and far parameters - calculates scene size */ -GLfloat near = -30; -GLfloat far = 30; - -/* Near and far clipping planes - calculates clipping planes */ -GLfloat nearClip = -200; -GLfloat farClip = 200; - /* Recursion level for floor drawing */ int drawFloorRecurse = 8; @@ -75,19 +64,17 @@ GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; GLfloat direction0[] = {0.0, 0.0, 0.0}; -GLfloat lightColor0[] = {1.0, 1.0, 1.0, 1.0}; // White light GLfloat lightPosition0[4]; float lightAngle0 = 0.0, lightHeight0 = 5; int lightMoving0 = 0, lightStartX0, lightStartY0; /* Light 1 parameters */ -GLfloat diffuse1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular1[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat specular1[]={0.0, 1.0, 0.0, 1.0}; GLfloat direction1[] = {0.0, 0.0, 0.0}; -GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light GLfloat lightPosition1[4]; float lightAngle1 = 360.0, lightHeight1 = 5;