X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=manager%2Fstratego.h;h=42575a00f8cac794c5bd59291b7c2955b8dc4d11;hb=HEAD;hp=25aa5cca35864a9643a4aaf85e3aa9ec986a813c;hpb=2ab27eb698cfd57977cc9cc25edcbfbeb3b1b1ee;p=progcomp2012.git diff --git a/manager/stratego.h b/manager/stratego.h deleted file mode 100644 index 25aa5cc..0000000 --- a/manager/stratego.h +++ /dev/null @@ -1,141 +0,0 @@ -#ifndef STRATEGO_H -#define STRATEGO_H - -#include -#include - -#include - -#ifdef GRAPHICS - #include "graphics.h" - #include "array.h" -#endif //GRAPHICS - -/** - * Contains classes for a game of Stratego - */ - - -/** - * Class for a game piece - */ -class Piece -{ - public: - typedef enum {ERROR=14,BOMB=13,MARSHAL=12, GENERAL=11, COLONEL=10, MAJOR=9, CAPTAIN=8, LIEUTENANT=7, SERGEANT=6, MINER=5, SCOUT=4, SPY=3, FLAG=2,BOULDER=1, NOTHING=0} Type; //Type basically defines how strong the piece is - - - typedef enum {RED=0, BLUE=1, NONE=2, BOTH=3} Colour; //Used for the allegiance of the pieces - terrain counts as NONE. - - Piece(const Type & newType, const Colour & newColour) : type(newType), colour(newColour) {} - virtual ~Piece() {} - - - //Operators compare the strength of two pieces - bool operator==(const Piece & equ) const {return type == equ.type;} - bool operator<(const Piece & equ) const {return type < equ.type;} - bool operator>(const Piece & equ) const {return type > equ.type;} - - bool operator!=(const Piece & equ) const {return !operator==(equ);} - bool operator<=(const Piece & equ) const {return (operator<(equ) || operator==(equ));} - bool operator>=(const Piece & equ) const {return (operator>(equ) || operator==(equ));} - - //Contains the characters used to identify piece types when the board is printed to a stream - static char tokens[]; - static int maxUnits[]; - - static Type GetType(char fromToken); - - - //Attributes of the piece - const Type type; - const Colour colour; - - #ifdef GRAPHICS - public: - - class TextureManager : public Graphics::TextureManager, private Array - { - public: - TextureManager() : Graphics::TextureManager(), Array() {} - virtual ~TextureManager(); - - virtual Texture & operator[](const LUint & at); - }; - static TextureManager textures; - - static Graphics::Colour GetGraphicsColour(const Piece::Colour & colour) - { - switch (colour) - { - case RED: - return Graphics::Colour(1,0,0); - break; - case BLUE: - return Graphics::Colour(0,0,1); - break; - case NONE: - return Graphics::Colour(0.5,0.5,0.5); - break; - case BOTH: - return Graphics::Colour(1,0,1); - break; - } - } - - - - #endif //GRAPHICS - -}; - -#include "movementresult.h" - -/** - * A Stratego board - */ -class Board -{ - public: - Board(int newWidth, int newHeight); //Constructor - - virtual ~Board(); //Destructor - - void Print(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board - #ifdef GRAPHICS - void Draw(const Piece::Colour & reveal=Piece::BOTH); //Draw board - #endif //GRAPHICS - - bool AddPiece(int x, int y, const Piece::Type & newType, const Piece::Colour & newColour); //Add piece to board - - - Piece * GetPiece(int x, int y); //Retrieve piece from a location on the board - - - typedef enum {UP, DOWN, LEFT, RIGHT} Direction; - - - - static bool LegalResult(const MovementResult & result) - { - return (result == MovementResult::OK || result == MovementResult::DIES || result == MovementResult::KILLS || result == MovementResult::BOTH_DIE); - } - - MovementResult MovePiece(int x, int y, const Direction & direction, int multiplier=1,const Piece::Colour & colour=Piece::NONE); //Move piece from position in direction - static Board theBoard; - - Piece::Colour winner; - - int Width() const {return width;} - int Height() const {return height;} - private: - int width; - int height; - Piece ** * board; -}; - -#endif //STRATEGO_H - -//EOF - -