X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=qchess%2Fsrc%2Fpiece.py;fp=qchess%2Fsrc%2Fpiece.py;h=d9acef27eca98b2acf89a14cf2826c98d1deeb32;hb=444244d5c7698bb7861cdb7c0ec6bfb0e8cebfb7;hp=0000000000000000000000000000000000000000;hpb=707e794d26062516eb4188d1cd2902929613c46b;p=progcomp2013.git diff --git a/qchess/src/piece.py b/qchess/src/piece.py new file mode 100644 index 0000000..d9acef2 --- /dev/null +++ b/qchess/src/piece.py @@ -0,0 +1,95 @@ +import random + +# I know using non-abreviated strings is inefficient, but this is python, who cares? +# Oh, yeah, this stores the number of pieces of each type in a normal chess game +piece_types = {"pawn" : 8, "bishop" : 2, "knight" : 2, "rook" : 2, "queen" : 1, "king" : 1, "unknown" : 0} + +# Class to represent a quantum chess piece +class Piece(): + def __init__(self, colour, x, y, types): + self.colour = colour # Colour (string) either "white" or "black" + self.x = x # x coordinate (0 - 8), none of this fancy 'a', 'b' shit here + self.y = y # y coordinate (0 - 8) + self.types = types # List of possible types the piece can be (should just be two) + self.current_type = "unknown" # Current type + self.choice = -1 # Index of the current type in self.types (-1 = unknown type) + self.types_revealed = [True, False] # Whether the types are known (by default the first type is always known at game start) + + + # + self.last_state = None + self.move_pattern = None + + + + def init_from_copy(self, c): + self.colour = c.colour + self.x = c.x + self.y = c.y + self.types = c.types[:] + self.current_type = c.current_type + self.choice = c.choice + self.types_revealed = c.types_revealed[:] + + self.last_state = None + self.move_pattern = None + + + + # Make a string for the piece (used for debug) + def __str__(self): + return str(self.current_type) + " " + str(self.types) + " at " + str(self.x) + ","+str(self.y) + + # Draw the piece in a pygame surface + def draw(self, window, grid_sz = [80,80], style="quantum"): + + # First draw the image corresponding to self.current_type + img = images[self.colour][self.current_type] + rect = img.get_rect() + if style == "classical": + offset = [-rect.width/2, -rect.height/2] + else: + offset = [-rect.width/2,-3*rect.height/4] + window.blit(img, (self.x * grid_sz[0] + grid_sz[0]/2 + offset[0], self.y * grid_sz[1] + grid_sz[1]/2 + offset[1])) + + + if style == "classical": + return + + # Draw the two possible types underneath the current_type image + for i in range(len(self.types)): + if self.types_revealed[i] == True: + img = small_images[self.colour][self.types[i]] + else: + img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder + + + rect = img.get_rect() + offset = [-rect.width/2,-rect.height/2] + + if i == 0: + target = (self.x * grid_sz[0] + grid_sz[0]/5 + offset[0], self.y * grid_sz[1] + 3*grid_sz[1]/4 + offset[1]) + else: + target = (self.x * grid_sz[0] + 4*grid_sz[0]/5 + offset[0], self.y * grid_sz[1] + 3*grid_sz[1]/4 + offset[1]) + + window.blit(img, target) # Blit shit + + # Collapses the wave function! + def select(self): + if self.current_type == "unknown": + self.choice = random.randint(0,1) + self.current_type = self.types[self.choice] + self.types_revealed[self.choice] = True + return self.choice + + # Uncollapses (?) the wave function! + def deselect(self): + #print "Deselect called" + if (self.x + self.y) % 2 != 0: + if (self.types[0] != self.types[1]) or (self.types_revealed[0] == False or self.types_revealed[1] == False): + self.current_type = "unknown" + self.choice = -1 + else: + self.choice = 0 # Both the two types are the same + + # The sad moment when you realise that you do not understand anything about a subject you studied for 4 years...