X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=scene.c;h=1654527fcb2cc554b304153043d7b0172c091b67;hb=bb84977df53fb16ba10eecb52b219071ff786126;hp=d40ef090f5f76d268127390797b736d0177c1748;hpb=46221af69fafdc9575da1f9ca1e776e9edec32bd;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index d40ef09..1654527 100644 --- a/scene.c +++ b/scene.c @@ -255,8 +255,14 @@ void keyboard(unsigned char key, int x, int y) { case 'e': camy = camy - 1; break; + case 'z': + rot = rot + 1; + break; + case 'x': + rot = rot - 1; + break; } - printf("Camera is now at (%f, %f, %f)\n", camx, camy, camz); + printf("Camera is now at (%f, %f, %f), angle %f\n", camx, camy, camz, rot); glutPostRedisplay(); } @@ -298,7 +304,7 @@ void display() { // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - //glRotatef(30.0, 1.0, 0.0, 0.0); + glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle);