X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=scene.c;h=1e89dc776444f8bcec2dde13014a5a9b5a061e53;hb=41cbed9054b38b60a0832bbfa24501e20d93aa6d;hp=7ca67fa36fa938357eb575c2dc27352c1e757642;hpb=789aa7fb7e52d13d7b1fa4593e0c7205902b5a09;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 7ca67fa..1e89dc7 100644 --- a/scene.c +++ b/scene.c @@ -612,11 +612,13 @@ drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + //gluLookAt( + // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); + + glRotatef(30.0, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -626,8 +628,8 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); - //glRotatef(angle, 0.0, 1.0, 0.0); + + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);