X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=scene.c;h=457e23d679e43e1a049f7a3c98bec65098555248;hb=7e5c9a1278e56a10870f26ca4f31359b4697e9a3;hp=166cf8c9bd09c1f7c23c53fa9a4133d8ade0861a;hpb=b5bd8adb4a5e60d470e04288ece0ee98e214fb3e;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 166cf8c..457e23d 100644 --- a/scene.c +++ b/scene.c @@ -464,7 +464,24 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - + glViewport(0, 0, w, h); // Reset The Current Viewport + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + + // Calculate The Aspect Ratio Of The Window + gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); + + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + + /*glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); /* switch matrix mode + glLoadIdentity(); + if (w <= h) + gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); + else + gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); + glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ } /** @@ -488,13 +505,14 @@ void display() { glTranslatef(-1.5f, 0.0f, -6.0f); glBegin(GL_QUADS); + glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f(-1.0f, 1.0f, 0.0f); // Top left glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left glEnd(); - glFlush(); + glutSwapBuffers(); } /** @@ -521,10 +539,18 @@ int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Scene Editor"); + + glShadeModel(GL_SMOOTH); // Enables Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); - glEnable(GL_DEPTH_TEST); // Enable hidden surface removal makeMenu(); glutMainLoop();