X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=scene.c;h=51c8cfc066b9bf91c452965a91312f0f49a88245;hb=440f29f1a3cca643537d0e5bf1ffbb0221fd9226;hp=9c017cec4e8b9400a1341f332bdc33ab837077c9;hpb=90808378df5d18e9d3a109118b049b3d55ac15d7;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 9c017ce..51c8cfc 100644 --- a/scene.c +++ b/scene.c @@ -327,9 +327,9 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(25); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.0, 0.0, 0.0); + glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source @@ -407,20 +407,28 @@ int main(int argc, char **argv) { glShadeModel(GL_SMOOTH); // Enables Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup + glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); glLineWidth(1.0); - glMatrixMode(GL_PROJECTION); - gluPerspective( /* field of view in degree */ 40.0, - /* aspect ratio */ 1.0, - /* Z near */ -100.0, /* Z far */ 100.0); + glMatrixMode(GL_PROJECTION); + gluPerspective( + 40.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 1.0, /* Z near */ + 1000000.0 /* Z far */ + ); + glMatrixMode(GL_MODELVIEW); - gluLookAt(0.0, 35.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 0.0, 0.0, /* center is at (0,8,0) */ - 0.0, 1.0, 0.); /* up is in postivie Y direction */ + gluLookAt( + 0.0, 35.0, -20.0, /* eye is at (0,8,60) */ + 0.0, 10.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);