X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;ds=sidebyside;f=scene.c;h=641be1a934a56ec8ca4efb47ea1b4f47ef03ecc8;hb=7fe2e67bc92493aec659e5d4600cd73636e810e3;hp=ca09d1df6919e2846b6d2bf8d8b5687165b084b2;hpb=ce19686e699c3fb014add29642c23ed17586fa88;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index ca09d1d..641be1a 100644 --- a/scene.c +++ b/scene.c @@ -113,7 +113,8 @@ void processLightEvents(int id) { * @param id ID of object selected */ void processObjectEvents(int id) { - + // **NOTE: For the testing phase, only have the teapot + addSceneObject(id); } /** @@ -406,16 +407,16 @@ void init() { glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - //glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); - glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,100); + // glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0); + //glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,10); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); glLightfv(GL_LIGHT1, GL_SPECULAR, specular1); glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); - //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); - glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,100); + //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0); + //glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,10); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); @@ -462,7 +463,7 @@ int main(int argc, char **argv) { glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type - glEnable(GL_TEXTURE_2D); + //glEnable(GL_TEXTURE_2D); //glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE); glLineWidth(2.0);