X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=Kernel%2Fthreads.c;h=2670a1dd424fe78d0f14125a24c7ff35ed514215;hb=55048ddf380ad9a4ac6d4ee2cabba160a187c876;hp=863b5e49d6fe9b8fa5c3b9779fd7ed456cbfaa9d;hpb=a4d4d4e851d88dcc0f421e35c00726d860d3d708;p=tpg%2Facess2.git diff --git a/Kernel/threads.c b/Kernel/threads.c index 863b5e49..2670a1dd 100644 --- a/Kernel/threads.c +++ b/Kernel/threads.c @@ -43,6 +43,7 @@ void Threads_Yield(void); void Threads_Sleep(void); int Threads_Wake(tThread *Thread); void Threads_AddActive(tThread *Thread); +void Threads_int_AddActive(tThread *Thread); tThread *Threads_RemActive(void); int Threads_GetPID(void); int Threads_GetTID(void); @@ -69,15 +70,15 @@ tThread gThreadZero = { // --- Locks --- tShortSpinlock glThreadListLock; ///\note NEVER use a heap function while locked // --- Current State --- -volatile int giNumActiveThreads = 0; -volatile int giFreeTickets = 0; -volatile Uint giNextTID = 1; +volatile int giNumActiveThreads = 0; // Number of threads on the active queue +volatile int giFreeTickets = 0; // Number of tickets held by non-scheduled threads +volatile Uint giNextTID = 1; // Next TID to allocate // --- Thread Lists --- tThread *gAllThreads = NULL; // All allocated threads tThread *gActiveThreads = NULL; // Currently Running Threads tThread *gSleepingThreads = NULL; // Sleeping Threads tThread *gDeleteThreads = NULL; // Threads to delete - int giNumCPUs = 1; + int giNumCPUs = 1; // Number of CPUs // === CODE === /** @@ -108,6 +109,9 @@ int Threads_SetName(char *NewName) tThread *cur = Proc_GetCurThread(); char *oldname = cur->ThreadName; + // NOTE: There is a possibility of non-thread safety here + // A thread could read the current name pointer before it is zeroed + cur->ThreadName = NULL; if( IsHeap(oldname) ) free( oldname ); @@ -128,8 +132,7 @@ char *Threads_GetName(tTID ID) if(ID == -1) { return Proc_GetCurThread()->ThreadName; } - // TODO: Find a thread and get its name - return NULL; + return Threads_GetThread(ID)->ThreadName; } /** @@ -172,6 +175,7 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags) int i; cur = Proc_GetCurThread(); + // Allocate and duplicate new = malloc(sizeof(tThread)); if(new == NULL) { *Err = -ENOMEM; @@ -182,7 +186,7 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags) new->CurCPU = -1; new->Next = NULL; memset( &new->IsLocked, 0, sizeof(new->IsLocked)); - new->Status = THREAD_STAT_ACTIVE; + new->Status = THREAD_STAT_PREINIT; new->RetStatus = 0; // Get Thread ID @@ -237,7 +241,6 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags) } /** - * \fn Uint *Threads_GetCfgPtr(int Id) * \brief Get a configuration pointer from the Per-Thread data area * \param ID Config slot ID * \return Pointer at ID @@ -253,7 +256,6 @@ Uint *Threads_GetCfgPtr(int ID) } /** - * \fn tTID Threads_WaitTID(int TID, int *Status) * \brief Wait for a task to change state * \param TID Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID) * \param Status Thread return status @@ -285,6 +287,7 @@ tTID Threads_WaitTID(int TID, int *Status) int initStatus = t->Status; tTID ret; + // Wait for the thread to die! if(initStatus != THREAD_STAT_ZOMBIE) { // TODO: Handle child also being suspended if wanted while(t->Status != THREAD_STAT_ZOMBIE) { @@ -294,6 +297,7 @@ tTID Threads_WaitTID(int TID, int *Status) } } + // Set return status Log_Debug("Threads", "%i waiting for %i, t->Status = %i", Threads_GetTID(), t->TID, t->Status); ret = t->TID; @@ -318,7 +322,6 @@ tTID Threads_WaitTID(int TID, int *Status) } /** - * \fn tThread *Threads_GetThread(Uint TID) * \brief Gets a thread given its TID * \param TID Thread ID * \return Thread pointer @@ -342,13 +345,13 @@ tThread *Threads_GetThread(Uint TID) } /** - * \fn void Threads_AddToDelete(tThread *Thread) * \brief Adds a thread to the delete queue * \param Thread Thread to delete */ void Threads_AddToDelete(tThread *Thread) { // Add to delete queue + // TODO: Is locking needed? if(gDeleteThreads) { Thread->Next = gDeleteThreads; gDeleteThreads = Thread; @@ -359,11 +362,13 @@ void Threads_AddToDelete(tThread *Thread) } /** - * \fn tThread *Threads_int_GetPrev(tThread **List, tThread *Thread) * \brief Gets the previous entry in a thead linked list * \param List Pointer to the list head * \param Thread Thread to find * \return Thread before \a Thread on \a List + * \note This uses a massive hack of assuming that the first field in the + * structure is the .Next pointer. By doing this, we can return \a List + * as a (tThread*) and simplify other code. */ tThread *Threads_int_GetPrev(tThread **List, tThread *Thread) { @@ -387,7 +392,6 @@ tThread *Threads_int_GetPrev(tThread **List, tThread *Thread) } /** - * \fn void Threads_Exit(int TID, int Status) * \brief Exit the current process (or another?) * \param TID Thread ID to kill * \param Status Exit status @@ -398,9 +402,9 @@ void Threads_Exit(int TID, int Status) Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF ); else Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF ); + // Halt forever, just in case - for(;;) - HALT(); + for(;;) HALT(); } /** @@ -418,6 +422,7 @@ void Threads_Kill(tThread *Thread, int Status) #if 0 { tThread *child; + // TODO: I should keep a .Parent pointer, and a .Children list for(child = gActiveThreads; child; child = child->Next) @@ -449,14 +454,16 @@ void Threads_Kill(tThread *Thread, int Status) while( Thread->Messages ) { msg = Thread->Messages->Next; - free( Thread->Messages ); + free( Thread->Messages ); // BIG NO-NO Thread->Messages = msg; } + // Ensure that we are not rescheduled Thread->Remaining = 0; // Clear Remaining Quantum Thread->Quantum = 0; // Clear Quantum to indicate dead thread prev->Next = Thread->Next; // Remove from active + // Update bookkeeping giNumActiveThreads --; if( Thread != Proc_GetCurThread() ) giFreeTickets -= Thread->NumTickets; @@ -464,7 +471,7 @@ void Threads_Kill(tThread *Thread, int Status) // Save exit status Thread->RetStatus = Status; - // Don't Zombie if we are being killed as part of a tree + // Don't Zombie if we are being killed because our parent is if(Status == -1) { Thread->Status = THREAD_STAT_DEAD; @@ -478,20 +485,25 @@ void Threads_Kill(tThread *Thread, int Status) Log("Thread %i went *hurk* (%i)", Thread->TID, Thread->Status); // Release spinlocks - SHORTREL( &Thread->IsLocked ); SHORTREL( &glThreadListLock ); + SHORTREL( &Thread->IsLocked ); // TODO: We may not actually be released... - if(Status != -1) HALT(); + // And, reschedule + if(Status != -1) { + for( ;; ) + HALT(); + } } /** - * \fn void Threads_Yield(void) * \brief Yield remainder of the current thread's timeslice */ void Threads_Yield(void) { - Proc_GetCurThread()->Remaining = 0; - HALT(); + tThread *thread = Proc_GetCurThread(); + thread->Remaining = 0; + //while(thread->Remaining == 0) + HALT(); } /** @@ -513,13 +525,13 @@ void Threads_Sleep(void) // Remove us from running queue Threads_RemActive(); + // Mark thread as sleeping + cur->Status = THREAD_STAT_SLEEPING; // Add to Sleeping List (at the top) cur->Next = gSleepingThreads; gSleepingThreads = cur; - // Mark thread as sleeping - cur->Status = THREAD_STAT_SLEEPING; #if DEBUG_TRACE_STATE Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName); @@ -557,19 +569,8 @@ int Threads_Wake(tThread *Thread) prev = Threads_int_GetPrev(&gSleepingThreads, Thread); prev->Next = Thread->Next; - // Add to active queue - Thread->Next = gActiveThreads; - gActiveThreads = Thread; + Threads_int_AddActive( Thread ); - // Update bookkeeping - giNumActiveThreads ++; - giFreeTickets += Thread->NumTickets; - #if DEBUG_TRACE_TICKETS - Log("Threads_Wake: new giFreeTickets = %i", giFreeTickets); - #endif - - Thread->CurCPU = -1; - Thread->Status = THREAD_STAT_ACTIVE; #if DEBUG_TRACE_STATE Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName); #endif @@ -608,22 +609,35 @@ int Threads_WakeTID(tTID TID) } /** - * \fn void Threads_AddActive(tThread *Thread) * \brief Adds a thread to the active queue */ void Threads_AddActive(tThread *Thread) { SHORTLOCK( &glThreadListLock ); + Threads_int_AddActive(Thread); + SHORTREL( &glThreadListLock ); +} + +/** + * \brief Adds a thread to the active queue + * \note This version MUST have the thread list lock held + */ +void Threads_int_AddActive(tThread *Thread) +{ // Add to active list Thread->Next = gActiveThreads; gActiveThreads = Thread; + // Set state + Thread->Status = THREAD_STAT_ACTIVE; + Thread->CurCPU = -1; + // Update bookkeeping giNumActiveThreads ++; giFreeTickets += Thread->NumTickets; + #if DEBUG_TRACE_TICKETS - Log("Threads_AddActive: new giFreeTickets = %i", giFreeTickets); + Log("Threads_int_AddActive: new giFreeTickets = %i", giFreeTickets); #endif - SHORTREL( &glThreadListLock ); } /** @@ -763,7 +777,6 @@ void Threads_Dump(void) } /** - * \fn tThread *Threads_GetNextToRun(int CPU, tThread *Last) * \brief Gets the next thread to run * \param CPU Current CPU * \param Last The thread the CPU was running @@ -962,7 +975,6 @@ void Mutex_Release(tMutex *Mutex) Mutex->Owner = Mutex->Waiting; // Set owner Mutex->Waiting = Mutex->Waiting->Next; // Next! // Wake new owner - Mutex->Owner->Status = THREAD_STAT_ACTIVE; Threads_AddActive(Mutex->Owner); //Log("Mutex %p Woke %p", Mutex, Mutex->Owner); }