X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=Usermode%2FApplications%2Faxwin3_src%2FWM%2Fwm.c;h=2478151280e052087d953390115ed317f6564f11;hb=f0c407e7d468bc5acfd8d436be7f79f6e6248421;hp=bfa86b10720608140094b8a1455e27d2e768d9fe;hpb=2f786d7164faa96acf47281debc2b458318701d0;p=tpg%2Facess2.git diff --git a/Usermode/Applications/axwin3_src/WM/wm.c b/Usermode/Applications/axwin3_src/WM/wm.c index bfa86b10..24781512 100644 --- a/Usermode/Applications/axwin3_src/WM/wm.c +++ b/Usermode/Applications/axwin3_src/WM/wm.c @@ -11,13 +11,18 @@ #include #include #include +#include // === IMPORTS === -extern void IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, void *Data); +extern void IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, const void *Data); // === GLOBALS === tWMRenderer *gpWM_Renderers; tWindow *gpWM_RootWindow; +//! Window which will recieve the next keyboard event +tWindow *gpWM_FocusedWindow; +//! Hilighted window (owner of the currently focused window) +tWindow *gpWM_HilightedWindow; // === CODE === void WM_Initialise(void) @@ -25,7 +30,7 @@ void WM_Initialise(void) WM_CreateWindow(NULL, NULL, 0, 0x0088FF, "Background"); gpWM_RootWindow->W = giScreenWidth; gpWM_RootWindow->H = giScreenHeight; - gpWM_RootWindow->Flags = WINFLAG_SHOW; + gpWM_RootWindow->Flags = WINFLAG_SHOW|WINFLAG_NODECORATE; } void WM_RegisterRenderer(tWMRenderer *Renderer) @@ -50,32 +55,39 @@ tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int if(renderer == NULL) return NULL; - if(!Parent) - Parent = gpWM_RootWindow; - // - Call create window function ret = renderer->CreateWindow(RendererArg); ret->Client = Client; ret->ID = ID; ret->Parent = Parent; + if(!ret->Parent) + ret->Parent = gpWM_RootWindow; + ret->Owner = Parent; ret->Renderer = renderer; - ret->Flags = WINFLAG_CLEAN; // Needed to stop invaildate early exiting + ret->Flags |= WINFLAG_CLEAN; // Needed to stop invaildate early exiting // Append to parent - if(Parent) + if(ret->Parent) { - if(Parent->LastChild) - Parent->LastChild->NextSibling = ret; + if(ret->Parent->LastChild) + ret->Parent->LastChild->NextSibling = ret; else - Parent->FirstChild = ret; - ret->PrevSibling = Parent->LastChild; - Parent->LastChild = ret; + ret->Parent->FirstChild = ret; + ret->PrevSibling = ret->Parent->LastChild; + ret->Parent->LastChild = ret; + ret->NextSibling = NULL; } else { gpWM_RootWindow = ret; } + // Don't decorate child windows by default + if(Parent) + { + ret->Flags |= WINFLAG_NODECORATE; + } + // - Return! return ret; } @@ -90,13 +102,111 @@ tWindow *WM_CreateWindowStruct(size_t ExtraSize) return ret; } +void WM_SetWindowTitle(tWindow *Window, const char *Title) +{ + if(Window->Title) + free(Window->Title); + Window->Title = strdup(Title); + _SysDebug("Window %p title set to '%s'", Window, Title); +} + +void WM_RaiseWindow(tWindow *Window) +{ + tWindow *parent = Window->Parent; + if(!Window->Parent) return ; + + // Remove from list + if(Window->PrevSibling) + Window->PrevSibling->NextSibling = Window->NextSibling; + if(Window->NextSibling) + Window->NextSibling->PrevSibling = Window->PrevSibling; + if(parent->FirstChild == Window) + parent->FirstChild = Window->NextSibling; + if(parent->LastChild == Window) + parent->LastChild = Window->PrevSibling; + + // Append to end + if(parent->LastChild) + parent->LastChild->NextSibling = Window; + else + parent->FirstChild = Window; + Window->PrevSibling = parent->LastChild; + Window->NextSibling = NULL; + parent->LastChild = Window; +} + +void WM_FocusWindow(tWindow *Destination) +{ + struct sWndMsg_Bool _msg; + + if( gpWM_FocusedWindow == Destination ) + return ; + if( Destination && !(Destination->Flags & WINFLAG_SHOW) ) + return ; + + _msg.Val = 0; + WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_FOCUS, sizeof(_msg), &_msg); + _msg.Val = 1; + WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg); + + WM_Invalidate(gpWM_FocusedWindow); + WM_Invalidate(Destination); + gpWM_FocusedWindow = Destination; + + + // Get the owner of the focused window +// while(Destination && Destination->Owner) Destination = Destination->Owner; +// gpWM_HilightedWindow = Destination; +} + + void WM_ShowWindow(tWindow *Window, int bShow) { - // TODO: Message window + struct sWndMsg_Bool _msg; + + if( !!(Window->Flags & WINFLAG_SHOW) == bShow ) + return ; + + // Message window + _msg.Val = !!bShow; + WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg); + + // Update the flag if(bShow) Window->Flags |= WINFLAG_SHOW; else + { Window->Flags &= ~WINFLAG_SHOW; + + if( Window == gpWM_FocusedWindow ) + WM_FocusWindow(Window->Parent); + + // Just a little memory saving for large hidden windows + if(Window->RenderBuffer) { + free(Window->RenderBuffer); + Window->RenderBuffer = NULL; + } + } + + WM_Invalidate(Window); +} + +void WM_DecorateWindow(tWindow *Window, int bDecorate) +{ + if( !(Window->Flags & WINFLAG_NODECORATE) == !!bDecorate ) + return ; + + if(bDecorate) + Window->Flags &= ~WINFLAG_NODECORATE; + else + Window->Flags |= WINFLAG_NODECORATE; + + // Needed because the window size changes + if(Window->RenderBuffer) { + free(Window->RenderBuffer); + Window->RenderBuffer = NULL; + } + WM_Invalidate(Window); } @@ -120,9 +230,13 @@ int WM_ResizeWindow(tWindow *Window, int W, int H) if(W <= 0 || H <= 0 ) return 1; if(Window->X + W < 0) Window->X = -W + 1; if(Window->Y + H < 0) Window->Y = -H + 1; - + Window->W = W; Window->H = H; + if(Window->RenderBuffer) { + free(Window->RenderBuffer); + Window->RenderBuffer = NULL; + } WM_Invalidate(Window); { @@ -135,10 +249,16 @@ int WM_ResizeWindow(tWindow *Window, int W, int H) return 0; } -int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, void *Data) +int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, const void *Data) { if(Dest == NULL) return -2; if(Length > 0 && Data == NULL) return -1; + + if( Decorator_HandleMessage(Dest, Message, Length, Data) != 1 ) + { + // TODO: Catch errors from ->HandleMessage + return 0; + } // ->HandleMessage returns 1 when the message was not handled if( Dest->Renderer->HandleMessage(Dest, Message, Length, Data) != 1 ) @@ -171,8 +291,10 @@ int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, void void WM_Invalidate(tWindow *Window) { + if(!Window) return ; + _SysDebug("Invalidating %p", Window); // Don't invalidate twice (speedup) - if( !(Window->Flags & WINFLAG_CLEAN) ) return; +// if( !(Window->Flags & WINFLAG_CLEAN) ) return; // Mark for re-render Window->Flags &= ~WINFLAG_CLEAN; @@ -185,7 +307,7 @@ void WM_Invalidate(tWindow *Window) // --- Rendering / Update void WM_int_UpdateWindow(tWindow *Window) { - tWindow *child; + int bDecoratorRedraw = 0; // Ignore hidden windows if( !(Window->Flags & WINFLAG_SHOW) ) @@ -194,6 +316,25 @@ void WM_int_UpdateWindow(tWindow *Window) // Render if( !(Window->Flags & WINFLAG_CLEAN) ) { + // Calculate RealW/RealH + if( !(Window->Flags & WINFLAG_NODECORATE) ) + { + _SysDebug("Applying decorations to %p", Window); + Decorator_UpdateBorderSize(Window); + Window->RealW = Window->BorderL + Window->W + Window->BorderR; + Window->RealH = Window->BorderT + Window->H + Window->BorderB; + bDecoratorRedraw = 1; + } + else + { + Window->BorderL = 0; + Window->BorderR = 0; + Window->BorderT = 0; + Window->BorderB = 0; + Window->RealW = Window->W; + Window->RealH = Window->H; + } + Window->Renderer->Redraw(Window); Window->Flags |= WINFLAG_CLEAN; } @@ -201,6 +342,7 @@ void WM_int_UpdateWindow(tWindow *Window) // Process children if( !(Window->Flags & WINFLAG_CHILDCLEAN) ) { + tWindow *child; for( child = Window->FirstChild; child; child = child->NextSibling ) { WM_int_UpdateWindow(child); @@ -208,6 +350,8 @@ void WM_int_UpdateWindow(tWindow *Window) Window->Flags |= WINFLAG_CHILDCLEAN; } + if( bDecoratorRedraw ) + Decorator_Redraw(Window); } void WM_int_BlitWindow(tWindow *Window) @@ -217,9 +361,21 @@ void WM_int_BlitWindow(tWindow *Window) // Ignore hidden windows if( !(Window->Flags & WINFLAG_SHOW) ) return ; + +// _SysDebug("Blit %p to (%i,%i) %ix%i", Window, Window->X, Window->Y, Window->RealW, Window->RealH); + Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->RealW, Window->RealH); - Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->W, Window->H); - + if( Window == gpWM_FocusedWindow && Window->CursorW ) + { + Video_FillRect( + Window->X + Window->BorderL + Window->CursorX, + Window->Y + Window->BorderT + Window->CursorY, + Window->CursorW, Window->CursorH, + 0x000000 + ); + + } + for( child = Window->FirstChild; child; child = child->NextSibling ) { WM_int_BlitWindow(child);