X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=Usermode%2FApplications%2Faxwin3_src%2FWM%2Fwm.c;h=8886af1947e2d78cfc3317c4c9e33fd207130624;hb=ae4f74ae1303ff2ef59d0885606f607e529c5ca0;hp=a30c470bacd5def8d08383d23d07f5ac0bd2b987;hpb=4fa95391e2ff812412d7229e0135efd49cd5f3ed;p=tpg%2Facess2.git diff --git a/Usermode/Applications/axwin3_src/WM/wm.c b/Usermode/Applications/axwin3_src/WM/wm.c index a30c470b..8886af19 100644 --- a/Usermode/Applications/axwin3_src/WM/wm.c +++ b/Usermode/Applications/axwin3_src/WM/wm.c @@ -9,11 +9,32 @@ #include #include #include +#include +#include +#include + +// === IMPORTS === +extern void IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, const void *Data); +extern void IPC_SendReply(tIPC_Client *Client, uint32_t WinID, int MsgID, size_t Len, const void *Data); +extern tWindow *IPC_int_GetWindow(tIPC_Client *Client, uint32_t ID); // === GLOBALS === tWMRenderer *gpWM_Renderers; +tWindow *gpWM_RootWindow; +//! Window which will recieve the next keyboard event +tWindow *gpWM_FocusedWindow; +//! Hilighted window (owner of the currently focused window) +tWindow *gpWM_HilightedWindow; // === CODE === +void WM_Initialise(void) +{ + WM_CreateWindow(NULL, NULL, 0, 0x0088FF, "Background"); + gpWM_RootWindow->W = giScreenWidth; + gpWM_RootWindow->H = giScreenHeight; + gpWM_RootWindow->Flags = WINFLAG_SHOW|WINFLAG_NODECORATE; +} + void WM_RegisterRenderer(tWMRenderer *Renderer) { // TODO: Catch out duplicates @@ -21,7 +42,8 @@ void WM_RegisterRenderer(tWMRenderer *Renderer) gpWM_Renderers = Renderer; } -tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererName) +// --- Manipulation +tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int RendererArg, const char *RendererName) { tWMRenderer *renderer; tWindow *ret; @@ -37,38 +59,461 @@ tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererN // - Call create window function ret = renderer->CreateWindow(RendererArg); + ret->Client = Client; + ret->ID = ID; + ret->Parent = Parent; + if(!ret->Parent) + ret->Parent = gpWM_RootWindow; + ret->Owner = Parent; + ret->Renderer = renderer; + ret->Flags |= WINFLAG_CLEAN; // Needed to stop invaildate early exiting + + // Append to parent + if(ret->Parent) + { + if(ret->Parent->LastChild) + ret->Parent->LastChild->NextSibling = ret; + else + ret->Parent->FirstChild = ret; + ret->PrevSibling = ret->Parent->LastChild; + ret->Parent->LastChild = ret; + ret->NextSibling = NULL; + } + else + { + gpWM_RootWindow = ret; + } + + // Don't decorate child windows by default + if(Parent) + { + ret->Flags |= WINFLAG_NODECORATE; + } // - Return! return ret; } +tWindow *WM_GetWindowByID(tWindow *Requester, uint32_t ID) +{ + return IPC_int_GetWindow(Requester->Client, ID); +} + tWindow *WM_CreateWindowStruct(size_t ExtraSize) { - return calloc( sizeof(tWindow) + ExtraSize, 1 ); + tWindow *ret; + + ret = calloc( sizeof(tWindow) + ExtraSize, 1 ); + ret->RendererInfo = ret + 1; // Get end of tWindow + + return ret; +} + +void WM_SetWindowTitle(tWindow *Window, const char *Title) +{ + if(Window->Title) + free(Window->Title); + Window->Title = strdup(Title); + _SysDebug("Window %p title set to '%s'", Window, Title); } -void WM_Update(void) +void WM_RaiseWindow(tWindow *Window) { - // - Iterate through visible windows, updating them as needed + tWindow *parent = Window->Parent; + if(!Window->Parent) return ; - // - Draw windows from back to front to the render buffer + // Remove from list + if(Window->PrevSibling) + Window->PrevSibling->NextSibling = Window->NextSibling; + if(Window->NextSibling) + Window->NextSibling->PrevSibling = Window->PrevSibling; + if(parent->FirstChild == Window) + parent->FirstChild = Window->NextSibling; + if(parent->LastChild == Window) + parent->LastChild = Window->PrevSibling; + + // Append to end + if(parent->LastChild) + parent->LastChild->NextSibling = Window; + else + parent->FirstChild = Window; + Window->PrevSibling = parent->LastChild; + Window->NextSibling = NULL; + parent->LastChild = Window; - // - Blit the buffer to the screen + _SysDebug("Raised %p", Window); } -void WM_Render_FilledRect(tWindow *Window, tColour Colour, int X, int Y, int W, int H) +/* +void WM_RaiseWindow(tWindow *Window) { - // Clip to window dimensions - if(X < 0) { W += X; X = 0; } - if(Y < 0) { H += Y; Y = 0; } - if(X >= Window->W) return; - if(Y >= Window->H) return; - if(X + W > Window->W) W = Window->W - X; - if(Y + H > Window->H) H = Window->H - Y; + // Move to the last render position (move to top) + while(Window && Window->Parent) + { + if( Window->NextSibling ) + { + // remove + if( Window->PrevSibling ) + Window->PrevSibling->NextSibling = Window->NextSibling; + Window->NextSibling->PrevSibling = Window->PrevSibling; + // Mutate self + Window->PrevSibling = Window->Parent->LastChild; + Window->NextSibling = NULL; + // re-add + Window->PrevSibling->NextSibling = Window; + Window->Parent->LastChild = Window; + } + _SysDebug("WM_RaiseWindow: Raised %p", Window); + Window = Window->Parent; + } +} +*/ - // Render to buffer - // Create if needed? +void WM_FocusWindow(tWindow *Destination) +{ + struct sWndMsg_Bool _msg; + + _SysDebug("WM_FocusWindow(%p)", Destination); + + if( gpWM_FocusedWindow == Destination ) + return ; + if( Destination && !(Destination->Flags & WINFLAG_SHOW) ) + return ; + + if( gpWM_FocusedWindow ) + { + _msg.Val = 0; + WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_FOCUS, sizeof(_msg), &_msg); + } + if( Destination ) + { + _msg.Val = 1; + WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg); + } + + WM_Invalidate(gpWM_FocusedWindow); + WM_Invalidate(Destination); + + gpWM_FocusedWindow = Destination; +} + + +void WM_ShowWindow(tWindow *Window, int bShow) +{ + struct sWndMsg_Bool _msg; + + if( !!(Window->Flags & WINFLAG_SHOW) == bShow ) + return ; + + // Message window + _msg.Val = !!bShow; + WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg); + + // Update the flag + if(bShow) { + Window->Flags |= WINFLAG_SHOW; + _SysDebug("Window %p shown", Window); + } + else + { + Window->Flags &= ~WINFLAG_SHOW; + + if( Window == gpWM_FocusedWindow ) + WM_FocusWindow(Window->Parent); + + // Just a little memory saving for large hidden windows + if(Window->RenderBuffer) { + free(Window->RenderBuffer); + Window->RenderBuffer = NULL; + } + _SysDebug("Window %p hidden", Window); + } + + WM_Invalidate(Window); +} + +void WM_DecorateWindow(tWindow *Window, int bDecorate) +{ + if( !(Window->Flags & WINFLAG_NODECORATE) == !!bDecorate ) + return ; + + if(bDecorate) + Window->Flags &= ~WINFLAG_NODECORATE; + else + Window->Flags |= WINFLAG_NODECORATE; + + // Needed because the window size changes + if(Window->RenderBuffer) { + free(Window->RenderBuffer); + Window->RenderBuffer = NULL; + } + + WM_Invalidate(Window); +} + +void WM_SetRelative(tWindow *Window, int bRelativeToParent) +{ +// _SysDebug("WM_SetRelative: (%p{Parent=%p},%i)", Window, Window->Parent, bRelativeToParent); + // No meaning if no parent + if( !Window->Parent ) + return ; + + // Check that the flag is changing + if( !!bRelativeToParent == !!(Window->Flags & WINFLAG_RELATIVE) ) + return ; + + if( bRelativeToParent ) { + // Set + Window->Flags |= WINFLAG_RELATIVE; + WM_MoveWindow(Window, Window->X, Window->Y); + } + else { + // Clear + Window->Flags &= ~WINFLAG_RELATIVE; + WM_MoveWindow(Window, Window->X - Window->Parent->X, Window->Y - Window->Parent->Y); + } +} + +int WM_MoveWindow(tWindow *Window, int X, int Y) +{ +// _SysDebug("Move %p to (%i,%i)", Window, X, Y); + // Clip coordinates + if(X + Window->W < 0) X = -Window->W + 1; + if(Y + Window->H < 0) Y = -Window->H + 1; + if(X >= giScreenWidth) X = giScreenWidth - 1; + if(Y >= giScreenHeight) Y = giScreenHeight - 1; + + // If relative to the parent, extra checks + if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent ) + { + if( X > Window->Parent->W ) return 1; + if( Y > Window->Parent->H ) return 1; + } + // TODO: Re-sanitise + + _SysDebug("WM_MoveWindow: (%i,%i)", X, Y); + Window->X = X; Window->Y = Y; + + // Mark up the tree that a child window has changed + while( (Window = Window->Parent) ) + Window->Flags &= ~WINFLAG_CHILDCLEAN; + + return 0; +} + +int WM_ResizeWindow(tWindow *Window, int W, int H) +{ + if(W <= 0 || H <= 0 ) return 1; + if(Window->X + W < 0) Window->X = -W + 1; + if(Window->Y + H < 0) Window->Y = -H + 1; + + if( Window->W == W && Window->H == H ) + return 0; + + _SysDebug("WM_Resizeindow: %ix%i", W, H); + Window->W = W; Window->H = H; + + if(Window->RenderBuffer) { + free(Window->RenderBuffer); + Window->RenderBuffer = NULL; + } + WM_Invalidate(Window); + + { + struct sWndMsg_Resize msg; + msg.W = W; + msg.H = H; + WM_SendMessage(NULL, Window, WNDMSG_RESIZE, sizeof(msg), &msg); + } + + return 0; +} + +int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, const void *Data) +{ +// _SysDebug("WM_SendMessage: (%p, %p, %i, %i, %p)", Source, Dest, Message, Length, Data); + if(Dest == NULL) { + _SysDebug("WM_SendMessage: NULL destination from %p", __builtin_return_address(0)); + return -2; + } + if(Length > 0 && Data == NULL) { + _SysDebug("WM_SendMessage: non-zero length and NULL data"); + return -1; + } + + if( Decorator_HandleMessage(Dest, Message, Length, Data) != 1 ) + { + // TODO: Catch errors from ->HandleMessage +// _SysDebug("WM_SendMessage: Decorator grabbed message?"); + return 0; + } + + // ->HandleMessage returns 1 when the message was not handled + if( Dest->Renderer->HandleMessage(Dest, Message, Length, Data) != 1 ) + { + // TODO: Catch errors from ->HandleMessage +// _SysDebug("WM_SendMessage: Renderer grabbed message?"); + return 0; + } + + // TODO: Implement message masking + + // Dispatch to client + if(Dest->Client) + { + uint32_t src_id; + if(!Source) + src_id = -1; + else if(Source->Client != Dest->Client) { + // TODO: Support different client source windows + _SysDebug("WM_SendMessage: TODO - Support inter-client messages"); + return -1; + } + else { + src_id = Source->ID; + } + +// _SysDebug("WM_SendMessage: IPC Dispatch"); + IPC_SendWMMessage(Dest->Client, src_id, Dest->ID, Message, Length, Data); + } + + return 1; +} + +int WM_SendIPCReply(tWindow *Window, int Message, size_t Length, const void *Data) +{ + IPC_SendReply(Window->Client, Window->ID, Message, Length, Data); + return 0; +} + +void WM_Invalidate(tWindow *Window) +{ + if(!Window) return ; +// _SysDebug("Invalidating %p", Window); + // Don't invalidate twice (speedup) +// if( !(Window->Flags & WINFLAG_CLEAN) ) return; + + // Mark for re-render + Window->Flags &= ~WINFLAG_CLEAN; + + // Mark up the tree that a child window has changed + while( (Window = Window->Parent) ) + Window->Flags &= ~WINFLAG_CHILDCLEAN; +} + +// --- Rendering / Update +void WM_int_UpdateWindow(tWindow *Window) +{ + int bDecoratorRedraw = 0; + + // Ignore hidden windows + if( !(Window->Flags & WINFLAG_SHOW) ) + return ; + + if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent ) + { + Window->RealX = Window->Parent->RealX + Window->Parent->BorderL + Window->X; + Window->RealY = Window->Parent->RealY + Window->Parent->BorderT + Window->Y; + } + else + { + Window->RealX = Window->X; + Window->RealY = Window->Y; + } + + // Render + if( !(Window->Flags & WINFLAG_CLEAN) ) + { + // Calculate RealW/RealH + if( !(Window->Flags & WINFLAG_NODECORATE) ) + { + //_SysDebug("Applying decorations to %p", Window); + Decorator_UpdateBorderSize(Window); + Window->RealW = Window->BorderL + Window->W + Window->BorderR; + Window->RealH = Window->BorderT + Window->H + Window->BorderB; + bDecoratorRedraw = 1; + } + else + { + Window->BorderL = 0; + Window->BorderR = 0; + Window->BorderT = 0; + Window->BorderB = 0; + Window->RealW = Window->W; + Window->RealH = Window->H; + } + + Window->Renderer->Redraw(Window); + Window->Flags |= WINFLAG_CLEAN; + } + + // Process children + if( !(Window->Flags & WINFLAG_CHILDCLEAN) ) + { + tWindow *child; + for( child = Window->FirstChild; child; child = child->NextSibling ) + { + WM_int_UpdateWindow(child); + } + Window->Flags |= WINFLAG_CHILDCLEAN; + } + + if( bDecoratorRedraw ) + Decorator_Redraw(Window); +} + +void WM_int_BlitWindow(tWindow *Window) +{ + tWindow *child; + + // Ignore hidden windows + if( !(Window->Flags & WINFLAG_SHOW) ) + return ; + + // Duplicated position update to handle window moving + if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent ) + { + Window->RealX = Window->Parent->RealX + Window->Parent->BorderL + Window->X; + Window->RealY = Window->Parent->RealY + Window->Parent->BorderT + Window->Y; + } + else + { + Window->RealX = Window->X; + Window->RealY = Window->Y; + } + +// _SysDebug("Blit %p (%p) to (%i,%i) %ix%i", Window, Window->RenderBuffer, +// Window->RealX, Window->RealY, Window->RealW, Window->RealH); + Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH); + + if( Window == gpWM_FocusedWindow && Window->CursorW ) + { + Video_FillRect( + Window->RealX + Window->BorderL + Window->CursorX, + Window->RealY + Window->BorderT + Window->CursorY, + Window->CursorW, Window->CursorH, + 0x000000 + ); + } + + for( child = Window->FirstChild; child; child = child->NextSibling ) + { + WM_int_BlitWindow(child); + } +} + +void WM_Update(void) +{ + // Don't redraw if nothing has changed + if( (gpWM_RootWindow->Flags & WINFLAG_CHILDCLEAN) ) + return ; + + // - Iterate through visible windows, updating them as needed + WM_int_UpdateWindow(gpWM_RootWindow); + + // - Draw windows from back to front to the render buffer + WM_int_BlitWindow(gpWM_RootWindow); - UNIMPLEMENTED(); + Video_Update(); }