X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=Usermode%2FApplications%2Faxwin3_src%2FWM%2Fwm_input.c;h=5f6ef85384002a92886b69cfca6b0efa6d482572;hb=8dcc3e209d0d728565a18c8dca2b0ba220b74a6f;hp=af258ff14fe1b18269c832d685489f565533e630;hpb=086346323aae470047d375a12104872c899056d6;p=tpg%2Facess2.git diff --git a/Usermode/Applications/axwin3_src/WM/wm_input.c b/Usermode/Applications/axwin3_src/WM/wm_input.c index af258ff1..5f6ef853 100644 --- a/Usermode/Applications/axwin3_src/WM/wm_input.c +++ b/Usermode/Applications/axwin3_src/WM/wm_input.c @@ -8,22 +8,22 @@ #include #include #include +#include #define MAX_BUTTONS 3 // === IMPORTS === extern tWindow *gpWM_RootWindow; +extern tWindow *gpWM_FocusedWindow; // === GLOBALS === -//! Window which will recieve the next keyboard event -tWindow *gpWM_FocusedWindow; //! Window in which the mouse button was originally pressed tWindow *gpWM_DownStartWindow[MAX_BUTTONS]; // === CODE === tWindow *WM_int_GetWindowAtPos(int X, int Y) { - tWindow *win, *next_win, *ret; + tWindow *win, *next_win, *ret = NULL; next_win = gpWM_RootWindow; @@ -34,8 +34,8 @@ tWindow *WM_int_GetWindowAtPos(int X, int Y) for(win = ret->FirstChild; win; win = win->NextSibling) { if( !(win->Flags & WINFLAG_SHOW) ) continue ; - if( X < win->X || X >= win->X + win->W ) continue; - if( Y < win->Y || Y >= win->Y + win->H ) continue; + if( X < win->X || X >= win->X + win->RealW ) continue; + if( Y < win->Y || Y >= win->Y + win->RealH ) continue; next_win = win; // Overwrite as we want the final rendered window } } @@ -49,8 +49,8 @@ void WM_Input_MouseMoved(int OldX, int OldY, int NewX, int NewY) struct sWndMsg_MouseMove msg; win = WM_int_GetWindowAtPos(OldX, OldY); - msg.X = NewX - win->X; - msg.Y = NewY - win->Y; + msg.X = NewX - win->X - win->BorderL; + msg.Y = NewY - win->Y - win->BorderT; msg.dX = NewX - OldX; msg.dY = NewY - OldY; WM_SendMessage(NULL, win, WNDMSG_MOUSEMOVE, sizeof(msg), &msg); @@ -64,19 +64,19 @@ void WM_Input_MouseMoved(int OldX, int OldY, int NewX, int NewY) // TODO: Send mouseup to match mousedown if the cursor moves out of a window? win = newWin; - msg.X = NewX - win->X; - msg.Y = NewY - win->Y; + msg.X = NewX - win->X - win->BorderL; + msg.Y = NewY - win->Y - win->BorderT; msg.dX = NewX - OldX; msg.dY = NewY - OldY; WM_SendMessage(NULL, win, WNDMSG_MOUSEMOVE, sizeof(msg), &msg); } -inline void WM_Input_int_SendBtnMsg(tWindow *Win, int X, int Y, int Index, int Pressed) +void WM_Input_int_SendBtnMsg(tWindow *Win, int X, int Y, int Index, int Pressed) { struct sWndMsg_MouseButton msg; - msg.X = X - Win->X; - msg.Y = Y - Win->Y; + msg.X = X - Win->X - Win->BorderL; + msg.Y = Y - Win->Y - Win->BorderT; msg.Button = Index; msg.bPressed = !!Pressed; @@ -92,8 +92,8 @@ void WM_Input_MouseButton(int X, int Y, int ButtonIndex, int Pressed) // Handle press of primary button to change focus if( ButtonIndex == 0 && Pressed == 1 ) { - _SysDebug("Gave focus to %p", win); - WM_GiveFocus(win); +// _SysDebug("Gave focus to %p", win); + WM_FocusWindow(win); WM_RaiseWindow(win); } @@ -112,19 +112,36 @@ void WM_Input_MouseButton(int X, int Y, int ButtonIndex, int Pressed) WM_Input_int_SendBtnMsg(win, X, Y, ButtonIndex, Pressed); } -// --- Manipulation Functions --- -void WM_GiveFocus(tWindow *Destination) +void WM_Input_KeyDown(uint32_t Character, uint32_t Scancode) { - struct sWndMsg_Bool _msg; - - if( gpWM_FocusedWindow == Destination ) - return ; - - _msg.Val = 0; - WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_FOCUS, sizeof(_msg), &_msg); - _msg.Val = 1; - WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg); - - gpWM_FocusedWindow = Destination; + struct sWndMsg_KeyAction msg; + + WM_Hotkey_KeyDown(Scancode); + + msg.KeySym = Scancode; + msg.UCS32 = Character; + WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_KEYDOWN, sizeof(msg), &msg); +} + +void WM_Input_KeyFire(uint32_t Character, uint32_t Scancode) +{ + struct sWndMsg_KeyAction msg; + + // TODO: Properly translate into KeySyms and Unicode + + msg.KeySym = Scancode; + msg.UCS32 = Character; + WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_KEYFIRE, sizeof(msg), &msg); +} + +void WM_Input_KeyUp(uint32_t Character, uint32_t Scancode) +{ + struct sWndMsg_KeyAction msg; + + WM_Hotkey_KeyUp(Scancode); + + msg.KeySym = Scancode; + msg.UCS32 = Character; + WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_KEYUP, sizeof(msg), &msg); }