X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=course%2Fsemester2%2Fpprog%2Fassignment1%2Fsingle-thread%2Fgraphics.c;h=32ca0801dcc5baa952acd33689931d2f8f16386e;hb=f1878eefc82b0c465c0062b89ef39fdb4926e8cb;hp=864ff915fe1a19e6c95cf62352cce71e93b264f2;hpb=83cf58f62ddc5ce9fe44de27327fde27f767ebb6;p=matches%2Fhonours.git diff --git a/course/semester2/pprog/assignment1/single-thread/graphics.c b/course/semester2/pprog/assignment1/single-thread/graphics.c index 864ff915..32ca0801 100644 --- a/course/semester2/pprog/assignment1/single-thread/graphics.c +++ b/course/semester2/pprog/assignment1/single-thread/graphics.c @@ -22,6 +22,9 @@ float look[3]; int windowWidth, windowHeight, upY; double scale = 1.0; +#ifdef FLYING_CAMERA +Camera eye; +#endif //FLYING_CAMERA /** * @function Graphics_Run @@ -95,6 +98,12 @@ void Graphics_Run(int argc, char ** argv) look[2] = 0; gluPerspective(VIEW_ANGLE, (double)WIDTH/(double)HEIGHT, WORLD_NEAR, WORLD_FAR); + #ifdef FLYING_CAMERA + eye.x[0] = 1; eye.x[1] = 0; eye.x[2] = 0; + eye.y[0] = 0; eye.y[1] = 1; eye.y[2] = 0; + eye.z[0] = 0; eye.z[1] = 0; eye.z[2] = 1; + #endif //FLYING_CAMERA + glutMainLoop(); } @@ -124,8 +133,15 @@ void Graphics_Display() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + + #ifdef FLYING_CAMERA + gluLookAt(eye.p[0], eye.p[1], eye.p[2], + eye.p[0] + eye.x[0], eye.p[1] + eye.x[1], eye.p[2] + eye.x[2], + eye.z[0], eye.z[1], eye.z[2]); + #else gluLookAt(eyeRho * sin(eyePhi) * sin(eyeTheta), eyeRho * cos(eyePhi), eyeRho * sin(eyePhi) * cos(eyeTheta),look[0], look[1], look[2], 0, upY, 0); + #endif //FLYING_CAMERA BeforeDraw(); // Stuff to do before graphics is allowed to draw // Single-thread - perform a computation step, obviously! It's not done anywhere else @@ -136,6 +152,7 @@ void Graphics_Display() { Body * b = universe.body+i; glColor3f(0.0f, b->mass/1e11*100, 0.0f); + //glColor3f(1.0f, 0.0f, 0.0f); glPushMatrix(); // to save the current matrix glTranslated(scale*b->x[0], scale*b->x[1], scale*b->x[2]); glutSolidSphere (BALL_SIZE, 10, 10); @@ -163,6 +180,149 @@ void Graphics_Keyboard(unsigned char theKey, int mouseX, int mouseY) return; } + #ifdef FLYING_CAMERA + switch (theKey) + { + case 'W': + case 'w': + for (unsigned i = 0; i < DIMENSIONS; ++i) + eye.p[i] += eye.x[i]; + break; + case 'S': + case 's': + for (unsigned i = 0; i < DIMENSIONS; ++i) + eye.p[i] -= eye.x[i]; + break; + case 'A': + case 'a': + for (unsigned i = 0; i < DIMENSIONS; ++i) + eye.p[i] += eye.y[i]; + break; + case 'D': + case 'd': + for (unsigned i = 0; i < DIMENSIONS; ++i) + eye.p[i] -= eye.y[i]; + break; + case 'Z': + case 'z': + for (unsigned i = 0; i < DIMENSIONS; ++i) + eye.p[i] += eye.z[i]; + break; + case 'C': + case 'c': + for (unsigned i = 0; i < DIMENSIONS; ++i) + eye.p[i] -= eye.z[i]; + break; + + case 'I': + case 'i': + { + float theta = M_PI/80.0; + Camera old = eye; + + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.z[i] = old.z[i] * cos(theta) + old.x[i] * sin(theta); + eye.x[i] = old.x[i] * cos(theta) - old.z[i] * sin(theta); + } + break; + } + case 'K': + case 'k': + { + float theta = -M_PI/80.0; + Camera old = eye; + + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.z[i] = old.z[i] * cos(theta) + old.x[i] * sin(theta); + eye.x[i] = old.x[i] * cos(theta) - old.z[i] * sin(theta); + } + break; + } + + case 'J': + case 'j': + { + float theta = -M_PI/80.0; + Camera old = eye; + + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.y[i] = old.y[i] * cos(theta) + old.x[i] * sin(theta); + eye.x[i] = old.x[i] * cos(theta) - old.y[i] * sin(theta); + } + break; + } + + case 'L': + case 'l': + { + float theta = M_PI/80.0; + Camera old = eye; + + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.y[i] = old.y[i] * cos(theta) + old.x[i] * sin(theta); + eye.x[i] = old.x[i] * cos(theta) - old.y[i] * sin(theta); + } + break; + } + + case 'Q': + case 'q': + { + float theta = M_PI/80.0; + Camera old = eye; + + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.z[i] = old.z[i] * cos(theta) + old.y[i] * sin(theta); + eye.y[i] = old.y[i] * cos(theta) - old.z[i] * sin(theta); + } + break; + } + case 'E': + case 'e': + { + float theta = -M_PI/80.0; + Camera old = eye; + + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.z[i] = old.z[i] * cos(theta) + old.y[i] * sin(theta); + eye.y[i] = old.y[i] * cos(theta) - old.z[i] * sin(theta); + } + break; + } + } + + /* + float x = 0; float y = 0; float z = 0; + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + x += eye.x[i] * eye.x[i]; + y += eye.y[i] * eye.y[i]; + z += eye.z[i] * eye.z[i]; + } + for (unsigned i = 0; i < DIMENSIONS; ++i) + { + eye.x[i] /= sqrt(x); + eye.y[i] /= sqrt(y); + eye.z[i] /= sqrt(z); + } + */ + system("clear"); + printf("Camera status:\n"); + printf("Position: %f %f %f\n", eye.p[0], eye.p[1], eye.p[2]); + printf("x: %f %f %f (%f)\n", eye.x[0], eye.x[1], eye.x[2], sqrt(eye.x[0]*eye.x[0] + eye.x[1]*eye.x[1] + eye.x[2]*eye.x[2])); + printf("y: %f %f %f (%f)\n", eye.y[0], eye.y[1], eye.y[2], sqrt(eye.y[0]*eye.y[0] + eye.y[1]*eye.y[1] + eye.y[2]*eye.y[2])); + printf("z: %f %f %f (%f)\n", eye.z[0], eye.z[1], eye.z[2], sqrt(eye.z[0]*eye.z[0] + eye.z[1]*eye.z[1] + eye.z[2]*eye.z[2])); + + #else + + + if (theKey == 'i' || theKey == 'I') { eyePhi -= M_PI / 20; if (eyePhi == 0) @@ -192,6 +352,7 @@ void Graphics_Keyboard(unsigned char theKey, int mouseX, int mouseY) } if (sin(eyePhi) > 0) upY = 1; else upY = 1; + #endif //FLYING_CAMERA } /**