X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=doc%2FNOTES.txt;fp=doc%2FNOTES.txt;h=7e73ad6804d4fad09cf1090eaa3922f1e4a5c63d;hb=27670310a433f54eb80c27d67ad915acdb096509;hp=0000000000000000000000000000000000000000;hpb=0b7fa628c87e514d1400179e6d57e084df9e5903;p=progcomp10.git diff --git a/doc/NOTES.txt b/doc/NOTES.txt new file mode 100644 index 0000000..7e73ad6 --- /dev/null +++ b/doc/NOTES.txt @@ -0,0 +1,7 @@ +NOTES.txt: development notes; issues that will be fixed in coming updates. hopefully. + + - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out. + * Need to make supervisor smart enough to kill monotonically increasing sequences. + * Currently it can cap the number of bots; not sure if it does it in a fair way. It's presently entirely opportunistic; if you happen to be having a kid when the arena's full, you just silently fail and keep your points. This could result in an agent being able to spawn with 101 points if a gap comes up at the right time, while a 201 point agent isn't able to because he/she doesn't get in on time. Is this fair? + + - Python code seems to trust you not to monkey around with your stats...? Will definitely be fixed before judging.