X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=issues.txt;h=a4dfcf06cc05feb8a445edf7ad83612f60996009;hb=0b7fa628c87e514d1400179e6d57e084df9e5903;hp=80daf7ce4669a2dfd802096e5838e409ed23822d;hpb=75c1e3a9cb882db9937f709f9bf9ac11cfa2258c;p=progcomp10.git diff --git a/issues.txt b/issues.txt index 80daf7c..a4dfcf0 100644 --- a/issues.txt +++ b/issues.txt @@ -1,7 +1,8 @@ - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out. - * Need to make supervisor smart enough to kill montonically increasing sequences. - - points table doesn't agree with technicalities doc - - agents die after MAX_AGE fights, not MAX_AGE rounds - - code seems to trust you not to monkey around with your stats...? + * Need to make supervisor smart enough to kill monotonically increasing sequences. + * Currently it can cap the number of bots; not sure if it does it in a fair way. It's presently entirely opportunistic; if you happen to be having a kid when the arena's full, you just silently fail and keep your points. This could result in an agent being able to spawn with 101 points if a gap comes up at the right time, while a 201 point agent isn't able to because he/she doesn't get in on time. Is this fair? + + - Python code seems to trust you not to monkey around with your stats...? + - coding styles are inconsistent throughout - layout still needs some work