X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=issues.txt;h=a4dfcf06cc05feb8a445edf7ad83612f60996009;hb=a59c6f151767664b372bd5ceba09baf7398f179f;hp=d6a2c4ef466a4ae338ebb0f3272f9193b65a8f25;hpb=e9a8105a8f22404f4ac550d79954eaa6b7f5d8ff;p=progcomp10.git diff --git a/issues.txt b/issues.txt index d6a2c4e..a4dfcf0 100644 --- a/issues.txt +++ b/issues.txt @@ -1,7 +1,8 @@ - - number of agents can spiral out of control very quickly, e.g. if Frenchie and Angel start duking it out. - * Need to make supervisor smart enough to kill montonically increasing sequences. - - points table doesn't agree with technicalities doc - - agents die after MAX_AGE fights, not MAX_AGE rounds - - code seems to trust you not to monkey around with your stats...? + - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out. + * Need to make supervisor smart enough to kill monotonically increasing sequences. + * Currently it can cap the number of bots; not sure if it does it in a fair way. It's presently entirely opportunistic; if you happen to be having a kid when the arena's full, you just silently fail and keep your points. This could result in an agent being able to spawn with 101 points if a gap comes up at the right time, while a 201 point agent isn't able to because he/she doesn't get in on time. Is this fair? + + - Python code seems to trust you not to monkey around with your stats...? + - coding styles are inconsistent throughout - layout still needs some work