X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=qchess%2Fsrc%2Fboard.py;h=adcf4297a156600f56b8d8fb30636cfbc86ae9ce;hb=1da52d4a75c75ddff22f3a67a2c06875b335e601;hp=9ec14e11c3ca3af10d8df4b15adfde947cec02dd;hpb=8571bc0c18f4a42bd1c8f34a5a36bcd9678b3f14;p=progcomp2013.git diff --git a/qchess/src/board.py b/qchess/src/board.py index 9ec14e1..adcf429 100644 --- a/qchess/src/board.py +++ b/qchess/src/board.py @@ -157,7 +157,7 @@ class Board(): # Select a piece on the board (colour is the colour of whoever is doing the selecting) def select(self, x,y, colour=None): if not self.on_board(x, y): # Get on board everyone! - raise Exception("BOUNDS") + raise Exception("BOUNDS " + str(x) + ","+str(y)) piece = self.grid[x][y] if piece == None: @@ -172,10 +172,11 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" - def update_select(self, x, y, type_index, state): + def update_select(self, x, y, type_index, state, sanity=True, deselect=True): + #debug(str(self) + " update_select called") piece = self.grid[x][y] if piece.types[type_index] == "unknown": - if not state in self.unrevealed_types[piece.colour].keys(): + if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: raise Exception("SANITY: Too many " + piece.colour + " " + state + "s") self.unrevealed_types[piece.colour][state] -= 1 if self.unrevealed_types[piece.colour][state] <= 0: @@ -184,19 +185,19 @@ class Board(): piece.types[type_index] = state piece.current_type = state - if len(self.possible_moves(piece)) <= 0: + if deselect == True and len(self.possible_moves(piece)) <= 0: piece.deselect() # Piece can't move; deselect it # Piece needs to recalculate moves piece.possible_moves = None # Update the board when a piece has been moved - def update_move(self, x, y, x2, y2): - + def update_move(self, x, y, x2, y2, sanity=True): + #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) - if not [x2,y2] in self.possible_moves(piece): + if not [x2,y2] in self.possible_moves(piece) and sanity == True: raise Exception("ILLEGAL move " + str(x2)+","+str(y2)) self.grid[x][y] = None @@ -231,8 +232,8 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string - def update(self, result): - #print "Update called with \"" + str(result) + "\"" + def update(self, result, sanity=True, deselect=True): + #debug(str(self) + " update called \""+str(result)+"\"") # String always starts with 'x y' try: s = result.split(" ") @@ -241,8 +242,8 @@ class Board(): raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations piece = self.grid[x][y] - if piece == None: - raise Exception("EMPTY") + if piece == None and sanity == True: + raise Exception("EMPTY " + str(x) + " " + str(y)) # If a piece is being moved, the third token is '->' # We could get away with just using four integers, but that wouldn't look as cool @@ -254,7 +255,7 @@ class Board(): raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm # Move the piece (take opponent if possible) - self.update_move(x, y, x2, y2) + self.update_move(x, y, x2, y2, sanity) else: # Otherwise we will just assume a piece has been selected @@ -264,8 +265,9 @@ class Board(): except: raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit + # Select the piece - self.update_select(x, y, type_index, state) + self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect) return result @@ -330,6 +332,12 @@ class Board(): return result def prob_is_type(self, p, state): + if p.current_type != 0: + if state == p.current_type: + return 1.0 + else: + return 0.0 + prob = 0.5 result = 0 for i in range(len(p.types)): @@ -372,7 +380,7 @@ class Board(): if p.current_type == "unknown": - raise Exception("SANITY: Piece state unknown") + raise Exception("SANITY: Unknown state for piece: "+str(p)) # The below commented out code causes things to break badly #for t in p.types: # if t == "unknown": @@ -485,6 +493,8 @@ class Board(): def on_board(self, x, y): return (x >= 0 and x < w) and (y >= 0 and y < h) + + # Pushes a move temporarily def push_move(self, piece, x, y): target = self.grid[x][y] @@ -510,5 +520,5 @@ class Board(): self.grid[x2][y2] = target for p in self.pieces["white"] + self.pieces["black"]: - p.possible_moves = None + p.possible_moves = None