X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=qchess%2Fsrc%2Fboard.py;h=f4229bec035111c22383fe08bc2e3685e45d32ee;hb=573931ea67fa99135eca781ff814933e04df4308;hp=5f75d399d6bbdb0d59b9cc57000bb9df1e777054;hpb=5287b4f869be70ddae4b59a44c448be33f95ccda;p=progcomp2013.git diff --git a/qchess/src/board.py b/qchess/src/board.py index 5f75d39..f4229be 100644 --- a/qchess/src/board.py +++ b/qchess/src/board.py @@ -157,7 +157,7 @@ class Board(): # Select a piece on the board (colour is the colour of whoever is doing the selecting) def select(self, x,y, colour=None): if not self.on_board(x, y): # Get on board everyone! - raise Exception("BOUNDS") + raise Exception("BOUNDS " + str(x) + ","+str(y)) piece = self.grid[x][y] if piece == None: @@ -172,10 +172,11 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" - def update_select(self, x, y, type_index, state): + def update_select(self, x, y, type_index, state, sanity=True, deselect=True): + #debug(str(self) + " update_select called") piece = self.grid[x][y] if piece.types[type_index] == "unknown": - if not state in self.unrevealed_types[piece.colour].keys(): + if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: raise Exception("SANITY: Too many " + piece.colour + " " + state + "s") self.unrevealed_types[piece.colour][state] -= 1 if self.unrevealed_types[piece.colour][state] <= 0: @@ -184,19 +185,19 @@ class Board(): piece.types[type_index] = state piece.current_type = state - if len(self.possible_moves(piece)) <= 0: + if deselect == True and len(self.possible_moves(piece)) <= 0: piece.deselect() # Piece can't move; deselect it # Piece needs to recalculate moves piece.possible_moves = None # Update the board when a piece has been moved - def update_move(self, x, y, x2, y2): - + def update_move(self, x, y, x2, y2, sanity=True): + #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) - if not [x2,y2] in self.possible_moves(piece): + if not [x2,y2] in self.possible_moves(piece) and sanity == True: raise Exception("ILLEGAL move " + str(x2)+","+str(y2)) self.grid[x][y] = None @@ -231,8 +232,8 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string - def update(self, result): - #print "Update called with \"" + str(result) + "\"" + def update(self, result, sanity=True, deselect=True): + #debug(str(self) + " update called \""+str(result)+"\"") # String always starts with 'x y' try: s = result.split(" ") @@ -241,8 +242,8 @@ class Board(): raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations piece = self.grid[x][y] - if piece == None: - raise Exception("EMPTY") + if piece == None and sanity == True: + raise Exception("EMPTY " + str(x) + " " + str(y)) # If a piece is being moved, the third token is '->' # We could get away with just using four integers, but that wouldn't look as cool @@ -254,7 +255,7 @@ class Board(): raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm # Move the piece (take opponent if possible) - self.update_move(x, y, x2, y2) + self.update_move(x, y, x2, y2, sanity) else: # Otherwise we will just assume a piece has been selected @@ -264,8 +265,9 @@ class Board(): except: raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit + # Select the piece - self.update_select(x, y, type_index, state) + self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect) return result @@ -308,7 +310,7 @@ class Board(): for i in range(len(p.types)): t = p.types[i] - prob = 0.5 + prob = 1.0 / float(len(p.types)) if t == "unknown" or p.types[i][0] == '?': total_types = 0 for t2 in self.unrevealed_types[p.colour].keys(): @@ -316,17 +318,17 @@ class Board(): for t2 in self.unrevealed_types[p.colour].keys(): prob2 = float(self.unrevealed_types[p.colour][t2]) / float(total_types) - p.current_type = t2 - for point in self.possible_moves(p, reject_allied): + #p.current_type = t2 + for point in self.possible_moves(p, reject_allied, state=t2): result[point[0]][point[1]] += prob2 * prob else: - p.current_type = t - for point in self.possible_moves(p, reject_allied): - result[point[0]][point[1]] += prob + #p.current_type = t + for point in self.possible_moves(p, reject_allied, state=t): + result[point[0]][point[1]] += prob #self.verify() - p.current_type = "unknown" + #p.current_type = "unknown" return result def prob_is_type(self, p, state): @@ -364,8 +366,7 @@ class Board(): p.current_type = old_type return result - if p.possible_moves != None: - return p.possible_moves + result = [] @@ -373,7 +374,7 @@ class Board(): if p.current_type == "unknown": - raise Exception("SANITY: Piece state unknown") + raise Exception("SANITY: Unknown state for piece: "+str(p)) # The below commented out code causes things to break badly #for t in p.types: # if t == "unknown":