X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=qchess%2Fsrc%2Fmain.py;h=6ebf70c0972984a4a7db73cb3196a237084b940a;hb=52068b63d49f02f4455a4415356ecfe38db72f59;hp=a4fc574bdc8dae9edbd655f70d26a4b9cb3c6e75;hpb=f7cca7e99d39a6b04b605e988d182a9b8a9e4be3;p=progcomp2013.git diff --git a/qchess/src/main.py b/qchess/src/main.py index a4fc574..6ebf70c 100644 --- a/qchess/src/main.py +++ b/qchess/src/main.py @@ -25,10 +25,22 @@ def make_player(name, colour): return HumanPlayer(name, colour) s = name[1:].split(":") if s[0] == "network": - address = (None, 4562) + ip = None + port = 4562 + #print str(s) if len(s) > 1: - address = (s[1], 4562) - return Network(colour, address, baseplayer = None) + if s[1] != "": + ip = s[1] + if len(s) > 2: + port = int(s[2]) + + if ip == None: + if colour == "black": + port += 1 + elif colour == "white": + port += 1 + + return NetworkPlayer(colour, Network((ip, port)), None) if s[0] == "internal": import inspect @@ -48,7 +60,11 @@ def make_player(name, colour): sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n") sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n") return None - + if s[0] == "fifo": + if len(s) > 1: + return FifoPlayer(s[1], colour) + else: + return FifoPlayer(str(os.getpid())+"."+colour, colour) else: return ExternalAgent(name, colour) @@ -71,6 +87,9 @@ def main(argv): global always_reveal_states global sleep_timeout + + server_addr = None + max_moves = None src_file = None @@ -127,17 +146,26 @@ def main(argv): if len(f.split(":")) == 2: max_moves = int(f.split(":")[1]) - + + elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"): + #debug("Server: " + str(arg[2:])) + if len(arg[2:].split("=")) <= 1: + server_addr = True + else: + server_addr = arg[2:].split("=")[1] + elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"): # Log file if len(arg[2:].split("=")) == 1: - log_files.append(LogFile(sys.stdout)) + log_files.append(LogFile(sys.stdout,"")) else: f = arg[2:].split("=")[1] - if f[0] == '@': + if f == "": + log_files.append(LogFile(sys.stdout, "")) + elif f[0] == '@': log_files.append(ShortLog(f[1:])) else: - log_files.append(LogFile(open(f, "w", 0))) + log_files.append(LogFile(open(f, "w", 0), f)) elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"): # Delay if len(arg[2:].split("=")) == 1: @@ -162,7 +190,23 @@ def main(argv): # Help os.system("less data/help.txt") # The best help function return 0 - + + # Dedicated server? + + #debug("server_addr = " + str(server_addr)) + + if server_addr != None: + if server_addr == True: + return dedicated_server() + else: + if len(players) > 1: + sys.stderr.write("Only a single player may be provided when --server is used\n") + return 1 + if len(players) == 1: + return client(server_addr, players[0].name) + else: + return client(server_addr) + # Create the board @@ -207,6 +251,15 @@ def main(argv): # If there are no players listed, display a nice pretty menu if len(players) != 2: if graphics != None: + + server_addr = graphics.SelectServer() + if server_addr != None: + pygame.quit() # Time to say goodbye + if server_addr == True: + return dedicated_server() + else: + return client(server_addr) + players = graphics.SelectPlayers(players) else: sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n") @@ -217,27 +270,22 @@ def main(argv): sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n") return 45 - - # Wrap Networks players around original players if necessary - for i in range(len(players)): - if isinstance(players[i], Network) and players[i].baseplayer == None: - for j in range(len(players)): - if i == j: + old = players[:] + for p in old: + if isinstance(p, NetworkPlayer): + for i in range(len(old)): + if old[i] == p or isinstance(old[i], NetworkPlayer): continue - - port = players[i].address[1] - if players[j].colour == "black" and players[i].colour == "white": - pass - elif players[j].colour == "white" and players[i].colour == "black": - port -= 1 - players[j] = Network(players[j].colour, (players[i].address[0], port), baseplayer = players[j]) - - + players[i] = NetworkPlayer(old[i].colour, p.network, old[i]) + for p in players: - if isinstance(p, Network): - if p.address[0] != None: - time.sleep(0.2) - p.connect() + #debug(str(p)) + if isinstance(p, NetworkPlayer): + p.board = game.board + if not p.network.connected: + if not p.network.server: + time.sleep(0.2) + p.network.connect() # If using windows, select won't work; use horrible TimeoutPlayer hack @@ -286,11 +334,19 @@ def main(argv): sys.stdout.write(game.final_result + "\n") return error + + + + + + + # This is how python does a main() function... if __name__ == "__main__": + retcode = 0 try: - sys.exit(main(sys.argv)) + retcode = main(sys.argv) except KeyboardInterrupt: sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n") if isinstance(graphics, StoppableThread): @@ -301,6 +357,19 @@ if __name__ == "__main__": game.stop() if game.is_alive(): game.join() - - sys.exit(102) + retcode = 102 + #except Exception, e: + # sys.stderr.write(sys.argv[0] + " : " + e.message + "\n") + # retcode = 103 + + try: + sys.stdout.close() + except: + pass + try: + sys.stderr.close() + except: + pass + sys.exit(retcode) +