X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=qchess%2Fsrc%2Fmain.py;h=90deec7865085d80b8d141e22e70cb0cb9fa6a67;hb=64978647120812a13948e2146de81281b38a54d5;hp=748a4592688d48ee0a85165a2e784242282ae39f;hpb=a6d91c8bb286fa91f9e2a56b304043ff48154322;p=progcomp2013.git diff --git a/qchess/src/main.py b/qchess/src/main.py index 748a459..90deec7 100644 --- a/qchess/src/main.py +++ b/qchess/src/main.py @@ -16,6 +16,7 @@ import os import time turn_delay = 0.5 +sleep_timeout = None [game, graphics] = [None, None] def make_player(name, colour): @@ -24,10 +25,22 @@ def make_player(name, colour): return HumanPlayer(name, colour) s = name[1:].split(":") if s[0] == "network": - address = None + ip = None + port = 4562 + #print str(s) if len(s) > 1: - address = s[1] - return NetworkReceiver(colour, address) + if s[1] != "": + ip = s[1] + if len(s) > 2: + port = int(s[2]) + + if ip == None: + if colour == "black": + port += 1 + elif colour == "white": + port += 1 + + return NetworkPlayer(colour, Network((ip, port)), None) if s[0] == "internal": import inspect @@ -68,6 +81,7 @@ def main(argv): global src_file global graphics_enabled global always_reveal_states + global sleep_timeout max_moves = None src_file = None @@ -125,7 +139,13 @@ def main(argv): if len(f.split(":")) == 2: max_moves = int(f.split(":")[1]) - + + elif (arg[1] == '-' and arg[2:] == "server"): + if len(arg[2:].split("=") <= 1): + dedicated_server() + else: + client(arg[2:].split("=")[1]) + sys.exit(0) elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"): # Log file if len(arg[2:].split("=")) == 1: @@ -149,6 +169,12 @@ def main(argv): agent_timeout = -1 else: agent_timeout = float(arg[2:].split("=")[1]) + elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"): + # Screen saver delay + if len(arg[2:].split("=")) == 1: + sleep_timeout = -1 + else: + sleep_timeout = float(arg[2:].split("=")[1]) elif (arg[1] == '-' and arg[2:] == "help"): # Help @@ -188,6 +214,8 @@ def main(argv): if graphics_enabled == True: try: graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread! + + graphics.sleep_timeout = sleep_timeout except Exception,e: graphics = None @@ -207,27 +235,23 @@ def main(argv): sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n") return 45 - - # Wrap NetworkSender players around original players if necessary - for i in range(len(players)): - if isinstance(players[i], NetworkReceiver): - players[i].board = board # Network players need direct access to the board - for j in range(len(players)): - if j == i: - continue - if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver): + old = players[:] + for p in old: + if isinstance(p, NetworkPlayer): + for i in range(len(old)): + if old[i] == p or isinstance(old[i], NetworkPlayer): continue - players[j] = NetworkSender(players[j], players[i].address) - players[j].board = board - - # Connect the networked players + players[i] = NetworkPlayer(old[i].colour, p.network, old[i]) + for p in players: - if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver): - if graphics != None: - graphics.board.display_grid(graphics.window, graphics.grid_sz) - graphics.message("Connecting to " + p.colour + " player...") - p.connect() - + debug(str(p)) + if isinstance(p, NetworkPlayer): + p.board = game.board + if not p.network.connected: + if not p.network.server: + time.sleep(0.2) + p.network.connect() + # If using windows, select won't work; use horrible TimeoutPlayer hack if agent_timeout > 0: @@ -275,6 +299,13 @@ def main(argv): sys.stdout.write(game.final_result + "\n") return error + + + + + + + # This is how python does a main() function... if __name__ == "__main__":