X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=qchess%2Fsrc%2Fnetwork.py;fp=qchess%2Fsrc%2Fnetwork.py;h=72467d8bb321a1dbe424772954418411b4fad52b;hb=444244d5c7698bb7861cdb7c0ec6bfb0e8cebfb7;hp=0000000000000000000000000000000000000000;hpb=707e794d26062516eb4188d1cd2902929613c46b;p=progcomp2013.git diff --git a/qchess/src/network.py b/qchess/src/network.py new file mode 100644 index 0000000..72467d8 --- /dev/null +++ b/qchess/src/network.py @@ -0,0 +1,191 @@ +import socket +import select + +network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message +network_timeout_delay = 1.0 # Maximum time between two characters being received + +class Network(): + def __init__(self, colour, address = None): + self.socket = socket.socket() + #self.socket.setblocking(0) + + if colour == "white": + self.port = 4562 + else: + self.port = 4563 + + self.src = None + + # print str(self) + " listens on port " + str(self.port) + + if address == None: + self.host = socket.gethostname() + self.socket.bind((self.host, self.port)) + self.socket.listen(5) + + self.src, self.address = self.socket.accept() + self.src.send("ok\n") + if self.get_response() == "QUIT": + self.src.close() + else: + self.host = address + self.socket.connect((address, self.port)) + self.src = self.socket + self.src.send("ok\n") + if self.get_response() == "QUIT": + self.src.close() + + def get_response(self): + # Timeout the start of the message (first character) + if network_timeout_start > 0.0: + ready = select.select([self.src], [], [], network_timeout_start)[0] + else: + ready = [self.src] + if self.src in ready: + s = self.src.recv(1) + else: + raise Exception("UNRESPONSIVE") + + + while s[len(s)-1] != '\n': + # Timeout on each character in the message + if network_timeout_delay > 0.0: + ready = select.select([self.src], [], [], network_timeout_delay)[0] + else: + ready = [self.src] + if self.src in ready: + s += self.src.recv(1) + else: + raise Exception("UNRESPONSIVE") + + return s.strip(" \r\n") + + def send_message(self,s): + if network_timeout_start > 0.0: + ready = select.select([], [self.src], [], network_timeout_start)[1] + else: + ready = [self.src] + + if self.src in ready: + self.src.send(s + "\n") + else: + raise Exception("UNRESPONSIVE") + + def check_quit(self, s): + s = s.split(" ") + if s[0] == "QUIT": + with game.lock: + game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour)) + game.stop() + return True + + + +class NetworkSender(Player,Network): + def __init__(self, base_player, address = None): + self.base_player = base_player + Player.__init__(self, base_player.name, base_player.colour) + + self.address = address + + def connect(self): + Network.__init__(self, self.base_player.colour, self.address) + + + + def select(self): + [x,y] = self.base_player.select() + choice = self.board.grid[x][y] + s = str(x) + " " + str(y) + #print str(self) + ".select sends " + s + self.send_message(s) + return [x,y] + + def get_move(self): + [x,y] = self.base_player.get_move() + s = str(x) + " " + str(y) + #print str(self) + ".get_move sends " + s + self.send_message(s) + return [x,y] + + def update(self, s): + self.base_player.update(s) + s = s.split(" ") + [x,y] = map(int, s[0:2]) + selected = self.board.grid[x][y] + if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s: + s = " ".join(s[0:3]) + for i in range(2): + if selected.types_revealed[i] == True: + s += " " + str(selected.types[i]) + else: + s += " unknown" + #print str(self) + ".update sends " + s + self.send_message(s) + + + def quit(self, final_result): + self.base_player.quit(final_result) + #self.src.send("QUIT " + str(final_result) + "\n") + self.src.close() + +class NetworkReceiver(Player,Network): + def __init__(self, colour, address=None): + + Player.__init__(self, address, colour) + + self.address = address + + self.board = None + + def connect(self): + Network.__init__(self, self.colour, self.address) + + + def select(self): + + s = self.get_response() + #print str(self) + ".select gets " + s + [x,y] = map(int,s.split(" ")) + if x == -1 and y == -1: + #print str(self) + ".select quits the game" + with game.lock: + game.final_state = "network terminated " + self.colour + game.stop() + return [x,y] + def get_move(self): + s = self.get_response() + #print str(self) + ".get_move gets " + s + [x,y] = map(int,s.split(" ")) + if x == -1 and y == -1: + #print str(self) + ".get_move quits the game" + with game.lock: + game.final_state = "network terminated " + self.colour + game.stop() + return [x,y] + + def update(self, result): + + result = result.split(" ") + [x,y] = map(int, result[0:2]) + selected = self.board.grid[x][y] + if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result: + s = self.get_response() + #print str(self) + ".update - receives " + str(s) + s = s.split(" ") + selected.choice = int(s[2]) + for i in range(2): + selected.types[i] = str(s[3+i]) + if s[3+i] == "unknown": + selected.types_revealed[i] = False + else: + selected.types_revealed[i] = True + selected.current_type = selected.types[selected.choice] + else: + pass + #print str(self) + ".update - ignore result " + str(result) + + + def quit(self, final_result): + self.src.close() +