X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=0488bceb17f533a26441be127dead4286df13158;hb=acad09733179bca04aa9c2c74e6092b072d1ae43;hp=46feed95687f57a04caf7bc41609f15f680fcee9;hpb=cc8905b3046ee82dd92d40cbda048eb43ad5aa7e;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 46feed9..0488bce 100644 --- a/scene.c +++ b/scene.c @@ -527,7 +527,7 @@ drawFloor(void) } -static GLfloat lightColor[] = {0.8, 1.0, 0.8, 1.0}; /* green-tinted */ +static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; /* green-tinted */ static GLfloat lightPosition[4]; static float lightAngle = 0.0, lightHeight = 20; @@ -536,41 +536,16 @@ static float lightAngle = 0.0, lightHeight = 20; * Display function */ void display() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity(); - - /*glTranslatef( 0.0f, 0.0f, 0.0f); - glBegin(GL_QUADS); - glVertex3f( 0.0f, 1.0f, -1.0f); - glVertex3f( 0.0f, 1.0f, 1.0f); - glVertex3f( 0.0f, -1.0f, 1.0f); - glVertex3f( 0.0f, -1.0f, -1.0f); - glEnd();*/ - - - //glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0 - //glutSolidTeapot(1); - - /* glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt(0.7f, 0.4f, 0.9f, -2.0f, -1.0f, -7.0f, 1.0f, 10.0f, 1.0f); - - - glMatrixMode(GL_PROJECTION); - glLoadIdentity();*/ - + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); - /* Reposition the light source. */ + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; lightPosition[2] = 12*sin(lightAngle); - //if (directionalLight) { - lightPosition[3] = 0.0; - //} else { - // lightPosition[3] = 1.0; - //} + lightPosition[3] = 0.0; - glPushMatrix(); + glPushMatrix(); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_BLEND); @@ -578,23 +553,55 @@ void display() { drawFloor(); glDisable(GL_BLEND); - glutSolidTeapot(1); + glutSolidTeapot(1); // Draw teapot for test - glPushMatrix(); - glDisable(GL_LIGHTING); + glPushMatrix(); + glDisable(GL_LIGHTING); + glColor3f(1.0, 1.0, 0.0); - /* Draw a yellow ball at the light source. */ + /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); glutSolidSphere(1.0, 5, 5); - glEnable(GL_LIGHTING); + glEnable(GL_LIGHTING); glPopMatrix(); glPopMatrix(); - glutSwapBuffers(); + glutSwapBuffers(); } +/** + * init function; sets initial OpenGL state + */ +void init() { + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + glEnable(GL_TEXTURE_2D); + glLineWidth(3.0); + + glMatrixMode(GL_PROJECTION); + gluPerspective( + 40.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 0.0, /* Z near */ + 900.0 /* Z far */ + ); + + glMatrixMode(GL_MODELVIEW); + gluLookAt( + 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); + + glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); + glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); + glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); +} /** * Main function @@ -603,64 +610,39 @@ void display() { * @return Program exit code */ int main(int argc, char **argv) { + if(argc>1) + strcpy(dataDir, argv[1]); + else if(opendir(dirDefault1)) + strcpy(dataDir, dirDefault1); + else if(opendir(dirDefault2)) + strcpy(dataDir, dirDefault2); + else fileErr(dirDefault1); - if(argc>1) - strcpy(dataDir, argv[1]); - else if(opendir(dirDefault1)) - strcpy(dataDir, dirDefault1); - else if(opendir(dirDefault2)) - strcpy(dataDir, dirDefault2); - else fileErr(dirDefault1); + for(int i=0; i