X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=07a357e74ab00cb64973453df14e4fa5e6ce6c2e;hb=d5b4f11a700c32f8368f6d2dc54f7c04ebcaf3cd;hp=1e89dc776444f8bcec2dde13014a5a9b5a061e53;hpb=41cbed9054b38b60a0832bbfa24501e20d93aa6d;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 1e89dc7..07a357e 100644 --- a/scene.c +++ b/scene.c @@ -125,7 +125,7 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 0.0, lightHeight = 40; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ @@ -612,11 +612,11 @@ drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - //gluLookAt( - // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ - // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - // ); + gluLookAt( + 0.0, 0.0, 80.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); glRotatef(30.0, 1.0, 0.0, 0.0);