X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=07a357e74ab00cb64973453df14e4fa5e6ce6c2e;hb=d5b4f11a700c32f8368f6d2dc54f7c04ebcaf3cd;hp=8a3174282096fe9416b6b58448d0965f7f5e0cce;hpb=b021d54a5b5d5035424ab9a6ccbc4e32d1a16eca;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 8a31742..07a357e 100644 --- a/scene.c +++ b/scene.c @@ -125,7 +125,7 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 0.0, lightHeight = 40; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ @@ -563,7 +563,7 @@ void idle() { } -int drawFloorRecurse = 6; +int drawFloorRecurse = 5; void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { @@ -613,11 +613,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 80.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + glRotatef(30.0, 1.0, 0.0, 0.0); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -626,7 +628,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);