X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=18f711ddeb89a1b59f63d19afe6817927ec162e3;hb=1659dea816cf9172d482dd9d19ca883a39eefb58;hp=2f97ea19dff35331af591ab35738acc8188eefeb;hpb=34aca3182b0a216dd0557cd7337de9b0a2989e89;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 2f97ea1..18f711d 100644 --- a/scene.c +++ b/scene.c @@ -464,13 +464,18 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); + /*glViewport(0, 0, (GLsizei)width, (GLsizei)height); printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective( (60.0/500.0) * width, 1, 0.1, 1000.0); + gluPerspective( 60 * ((GLfloat)height/(GLfloat)width), (GLfloat)width/(GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); + GLdouble near = 0.1; + GLdouble far = 1000.0; + GLdouble a = (GLfloat)height/(GLfloat)width; + GLdouble fov = 60; + glFrustum( -a*near*tan(fov/2), a*near*tan(fov/2), -a*near*tan(fov/2), a*near*tan(fov/2), near, far )*/ } /**