X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=18f711ddeb89a1b59f63d19afe6817927ec162e3;hb=1659dea816cf9172d482dd9d19ca883a39eefb58;hp=6789a41935213d0966ac0ea0692d7199c5f10429;hpb=5ba095f725135d9453c5697c820471e45ef03795;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 6789a41..18f711d 100644 --- a/scene.c +++ b/scene.c @@ -464,12 +464,18 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); + /*glViewport(0, 0, (GLsizei)width, (GLsizei)height); printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + gluPerspective( 60 * ((GLfloat)height/(GLfloat)width), (GLfloat)width/(GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); + + GLdouble near = 0.1; + GLdouble far = 1000.0; + GLdouble a = (GLfloat)height/(GLfloat)width; + GLdouble fov = 60; + glFrustum( -a*near*tan(fov/2), a*near*tan(fov/2), -a*near*tan(fov/2), a*near*tan(fov/2), near, far )*/ } /** @@ -490,15 +496,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,10.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }