X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=2218108b2309bd7303f8de7ecbf9dac6c267d15c;hb=03c50f005578f21827a5ca63be9b299272efd110;hp=882117a3c75e6a7a1110a1d6490b27a3e87ba3d7;hpb=d9ac05f542c2a6a046978355a875be7e1b4ab48f;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 882117a..2218108 100644 --- a/scene.c +++ b/scene.c @@ -468,7 +468,7 @@ void windowReshape(int width, int height) { printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, (GLfloat)height / (GLfloat)width, 0.1, 1000.0); + gluPerspective(60 * height, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); } @@ -490,15 +490,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }