X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=230bbd7cf4e5a8cb8f1e089a962b5d64d09172cc;hb=ce03245c12a9558f6c57e4a17a831d8ec48cfe42;hp=1c6fbd59ee09ef525b48da098e6962b44b167944;hpb=5224820a9d12eef50c06c2f9a67d72ce40ea11ed;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 1c6fbd5..230bbd7 100644 --- a/scene.c +++ b/scene.c @@ -110,10 +110,10 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. static GLfloat floorVertices[4][3] = { - { -20.0, 0.0, 20.0 }, - { 20.0, 0.0, 20.0 }, - { 20.0, 0.0, -20.0 }, - { -20.0, 0.0, -20.0 }, + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, }; static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light @@ -551,21 +551,22 @@ void display() { glPushMatrix(); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawFloor(); + glDisable(GL_BLEND); glPushMatrix(); - glDisable(GL_LIGHTING); - + glLoadIdentity(); glColor3f(1.0, 0.0, 1.0); - glTranslatef(0.0, 8.0, 0.0); + glTranslatef(-8.0, 0.0, -10.0); glutSolidTeapot(1); // Draw teapot for test - - glEnable(GL_LIGHTING); glPopMatrix(); glPushMatrix(); glDisable(GL_LIGHTING); + glLoadIdentity(); glColor3f(1.0, 1.0, 1.0); /* Draw a yellow ball at the light source. */