X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=2655d1c19f6178d7b4a0ccf15968011fec24b474;hb=2b85b80b27dd7451aedc4c194cead36fcf7c0e7a;hp=3571fefcfe227c8dbebac7d30c6d5bc6dcd2ffc2;hpb=7ad17b3e5493842a631f32b4de6478307d6f4b1d;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 3571fef..2655d1c 100644 --- a/scene.c +++ b/scene.c @@ -464,20 +464,12 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - + glLoadIdentity(); gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); - - /*glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); /* switch matrix mode - glLoadIdentity(); - if (w <= h) - gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w); - else - gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0); - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ + glMatrixMode(GL_MODELVIEW); } /** @@ -498,8 +490,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 - + glTranslatef(0.0f,0.0f,100.0f); // Move Left 1.5 Units And Into The Screen 6.0 glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red