X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=2655d1c19f6178d7b4a0ccf15968011fec24b474;hb=2b85b80b27dd7451aedc4c194cead36fcf7c0e7a;hp=a342724e160d41cb145c319c425d1b2f8c60d3e3;hpb=cb50120e275596b508ec114343459b8de46c3327;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index a342724..2655d1c 100644 --- a/scene.c +++ b/scene.c @@ -464,11 +464,12 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** @@ -489,7 +490,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glTranslatef(0.0f,0.0f,100.0f); // Move Left 1.5 Units And Into The Screen 6.0 glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red