X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=2f97ea19dff35331af591ab35738acc8188eefeb;hb=34aca3182b0a216dd0557cd7337de9b0a2989e89;hp=0590299f13fa14a160edcf60e973aa4c3aaf43e1;hpb=e65f41b7c98c848b5a30486d69dd474bb9463715;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 0590299..2f97ea1 100644 --- a/scene.c +++ b/scene.c @@ -1,9 +1,7 @@ -// compile this program using: -// gcc -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut -// Or, with cygwin: (-mno-cygwin is only so the executable runs from windows) -// gcc -mno-cygwin -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut32 -lglu32 -lopengl32 -// Or, use make via the supplied Makefile: (For cygwin, install the package for make) -// make +/** + * CITS2231 Graphics Scene Editor + * @author Ashley Tyndall (20915779) + */ #include #include @@ -462,10 +460,16 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ -void windowReshape(int w, int h) { +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective( (60.0/500.0) * width, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } @@ -484,9 +488,14 @@ void mouse(int btn, int state, int x, int y) { * Display function */ void display() { - // You probably want to change both of the following. - glClear(GL_COLOR_BUFFER_BIT); - glFlush(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 + + glutSolidTeapot(1); + + glutSwapBuffers(); } /** @@ -513,10 +522,18 @@ int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Scene Editor"); + + glShadeModel(GL_SMOOTH); // Enables Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); - glEnable(GL_DEPTH_TEST); // Enable hidden surface removal makeMenu(); glutMainLoop();