X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=2f97ea19dff35331af591ab35738acc8188eefeb;hb=34aca3182b0a216dd0557cd7337de9b0a2989e89;hp=1530f0857ce0b8b1d858f7a97f2523c1d3ba79fe;hpb=7061b925b449761171c25f39b34f0d6a66a510f3;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 1530f08..2f97ea1 100644 --- a/scene.c +++ b/scene.c @@ -460,28 +460,17 @@ void makeMenu() { /** * Called when window is resized - * @param w New width - * @param h New height + * @param width New width + * @param height New height */ -void windowReshape(int w, int h) { - /* glViewport(0, 0, w, h); // Reset The Current Viewport - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,45.0f,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix*/ - - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); /* switch matrix mode*/ +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); - if (w <= h) - gluOrtho2D(-10.0, 10.0, -10.0 * (GLfloat) h / (GLfloat) w, 10.0 * (GLfloat) h / (GLfloat) w); - else - gluOrtho2D(-10.0 * (GLfloat) w / (GLfloat) h, 10.0 * (GLfloat) w / (GLfloat) h, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); /* return to modelview mode */ + gluPerspective( (60.0/500.0) * width, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); + } /** @@ -502,15 +491,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - //glTranslatef(-1.5f, 0.0f, -6.0f); + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); }