X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=34a18e45077cf29e99d8505aadb4c53330ae26d3;hb=33984a24a94f3f04b1b4fc2d6037a55e0ee91962;hp=898288212756af65464439508a3488a0fa6d2f60;hpb=f0ca91aee0613aecddb7b96ca808098e1adf463e;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 8982882..34a18e4 100644 --- a/scene.c +++ b/scene.c @@ -364,14 +364,14 @@ void init() { glLoadIdentity(); // **NOTE: Needs tidy - +glEnable(GL_NORMALIZE); glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); GLfloat direction0[] = {0.0, 0.0, 0.0}; glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 60.0); + glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};