X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=3e0f34f5c2a708ad83b160c018af88a76d414f48;hb=023daaaaab63ad4475c5839c7218407903815958;hp=0590299f13fa14a160edcf60e973aa4c3aaf43e1;hpb=e65f41b7c98c848b5a30486d69dd474bb9463715;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 0590299..3e0f34f 100644 --- a/scene.c +++ b/scene.c @@ -1,9 +1,7 @@ -// compile this program using: -// gcc -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut -// Or, with cygwin: (-mno-cygwin is only so the executable runs from windows) -// gcc -mno-cygwin -O3 -Wall -std=c99 -o scene scene.c bitmap.c -lglut32 -lglu32 -lopengl32 -// Or, use make via the supplied Makefile: (For cygwin, install the package for make) -// make +/** + * CITS2231 Graphics Scene Editor + * @author Ashley Tyndall (20915779) + */ #include #include @@ -466,7 +464,20 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - + GLdouble near = -10.0; + GLdouble far = 10.0; + + glViewport(0, 0, (GLsizei) w, (GLsizei) h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (w <= h) + glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, + far*(GLfloat)h/(GLfloat)w, near, far); + else + glOrtho(near*(GLfloat)w/(GLfloat)h, + far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -484,9 +495,39 @@ void mouse(int btn, int state, int x, int y) { * Display function */ void display() { - // You probably want to change both of the following. - glClear(GL_COLOR_BUFFER_BIT); - glFlush(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + + glTranslatef( 0.0f, 0.0f, 0.0f); + glBegin(GL_QUADS); + glVertex3f( 0.0f, 1.0f, -1.0f); + glVertex3f( 0.0f, 1.0f, 1.0f); + glVertex3f( 0.0f, -1.0f, 1.0f); + glVertex3f( 0.0f, -1.0f, -1.0f); + glEnd(); + + + glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0 + glutSolidTeapot(1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0.7f, 0.4f, 0.9f, -2.0f, -1.0f, -7.0f, 1.0f, 10.0f, 1.0f); + + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glutSwapBuffers(); +} + +/** + * init function, sets OpenGL's starting state + */ +void init() { + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective( 60, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** @@ -513,11 +554,22 @@ int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Scene Editor"); + + glShadeModel(GL_SMOOTH); // Enables Smooth Shading + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background + glClearDepth(1.0f); // Depth Buffer Setup + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glDepthFunc(GL_LEQUAL); // the type + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations + glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); - glEnable(GL_DEPTH_TEST); // Enable hidden surface removal makeMenu(); + + init(); + glutMainLoop(); }