X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=4852a51833bdab7c197ce2516440fde0c0f28159;hb=71afe748d9068eefceef10fd828c95e3a4c65606;hp=457e23d679e43e1a049f7a3c98bec65098555248;hpb=7e5c9a1278e56a10870f26ca4f31359b4697e9a3;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 457e23d..4852a51 100644 --- a/scene.c +++ b/scene.c @@ -463,18 +463,18 @@ void makeMenu() { * @param w New width * @param h New height */ -void windowReshape(int w, int h) { - glViewport(0, 0, w, h); // Reset The Current Viewport - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - - /*glViewport(0, 0, w, h); +void windowReshape(int width, int height) { + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + if (width <= height) + gluPerspective(60, (GLfloat)width / (GLfloat) height, 0.1, 1000.0); + else + gluPerspective(60, (GLfloat)height / (GLfloat) width, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); + + /*glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); /* switch matrix mode glLoadIdentity(); if (w <= h) @@ -502,7 +502,8 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(-1.5f, 0.0f, -6.0f); + glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glBegin(GL_QUADS); glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red