X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=4c0dede3e7cfb7221913f92daac9322b790e806a;hb=24ebaf565d47962321c66c4558384906458a2283;hp=d57ce236c2cb3e1cd1d8059d647c2555bf57ee98;hpb=2c476859ea065ecf70df3f54f2b88a519a02cece;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index d57ce23..4c0dede 100644 --- a/scene.c +++ b/scene.c @@ -109,6 +109,17 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. +static GLfloat floorVertices[4][3] = { + { -20.0, 0.0, 20.0 }, + { 20.0, 0.0, 20.0 }, + { 20.0, 0.0, -20.0 }, + { -20.0, 0.0, -20.0 }, +}; + +static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light +static GLfloat lightPosition[4]; +static float lightAngle = 10.0, lightHeight = 20; + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -491,17 +502,10 @@ void mouse(int btn, int state, int x, int y) { } -static GLfloat floorVertices[4][3] = { - { -20.0, 0.0, 20.0 }, - { 20.0, 0.0, 20.0 }, - { 20.0, 0.0, -20.0 }, - { -20.0, 0.0, -20.0 }, -}; - -/* Draw a floor (possibly textured). */ -static void -drawFloor(void) -{ +/** + * Draw a floor. + */ +void drawFloor() { glDisable(GL_LIGHTING); //if (useTexture) { @@ -526,18 +530,19 @@ drawFloor(void) glEnable(GL_LIGHTING); } - -static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; /* green-tinted */ -static GLfloat lightPosition[4]; -static float lightAngle = 0.0, lightHeight = 20; - - /** * Display function */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + gluLookAt( + 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 0.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -557,7 +562,7 @@ void display() { glPushMatrix(); glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 0.0); + glColor3f(1.0, 1.0, 1.0); /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); @@ -575,25 +580,14 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glEnable(GL_CULL_FACE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - glLineWidth(3.0); - glMatrixMode(GL_PROJECTION); + glLoadIdentity(); gluPerspective( - 40.0, /* field of view in degree */ + 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ 0.0, /* Z near */ 900.0 /* Z far */ - ); - - glMatrixMode(GL_MODELVIEW); - gluLookAt( - 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); @@ -633,6 +627,9 @@ int main(int argc, char **argv) { glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type + glEnable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); + glLineWidth(3.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);