X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=4fea15a9586f97fff5809ab65c8f86e35d5a0738;hb=1fbbf873ce0993536eafe9f9f01eb0ca24fececa;hp=21b3933802ad8f51c70e79c27fdc50f8818014e9;hpb=817524e0f062d8f652f4dd6efa375bb97a64f2af;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index 21b3933..4fea15a 100644 --- a/scene.c +++ b/scene.c @@ -463,13 +463,31 @@ void makeMenu() { * @param width New width * @param height New height */ -void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); +void windowReshape(int w, int h) { + /*glViewport(0, 0, (GLsizei)width, (GLsizei)height); printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, 1, 0.1, 1000.0); + gluPerspective( 60 * ((GLfloat)height/(GLfloat)width), (GLfloat)width/(GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); + + GLdouble near = 0.1; + GLdouble far = 1000.0; + GLdouble a = (GLfloat)height/(GLfloat)width; + GLdouble fov = 60; + glFrustum( -a*near*tan(fov/2), a*near*tan(fov/2), -a*near*tan(fov/2), a*near*tan(fov/2), near, far )*/ + glViewport(0, 0, (GLsizei) w, (GLsizei) h); // what's GLsizei? Why is it called inside glViewPort? + glMatrixMode(GL_PROJECTION); // is it necessary to reset the projection matrix? + glLoadIdentity(); + if (w <= h) // is this calculation universal, could I use it on another program? + glOrtho(-5.0, 5.0, -5.0*(GLfloat)h/(GLfloat)w, + 5.0*(GLfloat)h/(GLfloat)w, -5.0, 5.0); + + else + glOrtho(-5.0*(GLfloat)w/(GLfloat)h, + 5.0*(GLfloat)w/(GLfloat)h, -5.0, 5.0, -5.0, 5.0); + glMatrixMode(GL_MODELVIEW); // why do I set to GL_MODELVIEW at the end? + glLoadIdentity(); // why does it get a reset? } /** @@ -535,5 +553,11 @@ int main(int argc, char **argv) { glutMouseFunc(mouse); makeMenu(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective( 60, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); + glutMainLoop(); }