X-Git-Url: https://git.ucc.asn.au/?a=blobdiff_plain;f=scene.c;h=4fea15a9586f97fff5809ab65c8f86e35d5a0738;hb=1fbbf873ce0993536eafe9f9f01eb0ca24fececa;hp=a1e7ba9fa17605d861b787a5cdcb8e36e2019014;hpb=0676a848fc84882bc26c31734c332969da897b8a;p=atyndall%2Fcits2231.git diff --git a/scene.c b/scene.c index a1e7ba9..4fea15a 100644 --- a/scene.c +++ b/scene.c @@ -463,12 +463,31 @@ void makeMenu() { * @param width New width * @param height New height */ -void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); +void windowReshape(int w, int h) { + /*glViewport(0, 0, (GLsizei)width, (GLsizei)height); + printf("Width: %d, height: %d\n", width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + gluPerspective( 60 * ((GLfloat)height/(GLfloat)width), (GLfloat)width/(GLfloat)height, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); + + GLdouble near = 0.1; + GLdouble far = 1000.0; + GLdouble a = (GLfloat)height/(GLfloat)width; + GLdouble fov = 60; + glFrustum( -a*near*tan(fov/2), a*near*tan(fov/2), -a*near*tan(fov/2), a*near*tan(fov/2), near, far )*/ + glViewport(0, 0, (GLsizei) w, (GLsizei) h); // what's GLsizei? Why is it called inside glViewPort? + glMatrixMode(GL_PROJECTION); // is it necessary to reset the projection matrix? + glLoadIdentity(); + if (w <= h) // is this calculation universal, could I use it on another program? + glOrtho(-5.0, 5.0, -5.0*(GLfloat)h/(GLfloat)w, + 5.0*(GLfloat)h/(GLfloat)w, -5.0, 5.0); + + else + glOrtho(-5.0*(GLfloat)w/(GLfloat)h, + 5.0*(GLfloat)w/(GLfloat)h, -5.0, 5.0, -5.0, 5.0); + glMatrixMode(GL_MODELVIEW); // why do I set to GL_MODELVIEW at the end? + glLoadIdentity(); // why does it get a reset? } /** @@ -489,15 +508,9 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 + glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 - glBegin(GL_QUADS); - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f(-1.0f, 1.0f, 0.0f); // Top left - glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right - glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right - glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left - glEnd(); + glutSolidTeapot(1); glutSwapBuffers(); } @@ -540,5 +553,11 @@ int main(int argc, char **argv) { glutMouseFunc(mouse); makeMenu(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective( 60, 1, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); + glutMainLoop(); }